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*Dungeons & Dragons
Darkvision: Don't forget the Disadvantage & limitations!
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<blockquote data-quote="CapnZapp" data-source="post: 7424589" data-attributes="member: 12731"><p>First off, I'm not the one with the problems. I've already solved my game.</p><p></p><p>This is about this thread, where people are having difficulty remembering specifics about 5th edition darkvision. I am providing a suggestion on how to solve that. Perhaps surprisingly, this wasn't a issue before, so if you revert the changes from 3rd edition to 5th edition, maybe those issues go away? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then:</p><p>1. Stop lumping together "creatures". This is not the first time you try to misinterpret my argument. We're talking about <strong>PHB player character races</strong> here.</p><p></p><p>And stop bringing up pre-3E editions. The edition where it just works, is 3E. So that's the edition we contrast 5E to.</p><p></p><p>2. I want to help people having issues with darkvision to get rid of those issues. </p><p></p><p>The reason 5E adds Perception disadvantage is because so many races get Darkvision, possibly in a misguided attempt to get Underdark denizens to use light out on patrol even though they have Darkvision. Many races get Darkvision because Low-Light Vision is removed. </p><p></p><p>Unremove Low-Light Vision, and you can return Darkvision to how many people intuitively understand it - it allows you to see in the dark. </p><p></p><p>No special case necessary. No torches needed. Which in turn gets rid of really stupid suggestions, such as revealing your position to every ambush monster far in advance by bringing light to the Underdark. </p><p></p><p>Player characters should be the only ones required to carry torches in the Underdark. This enhances the mystical terrifying nature of the place. Try it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7424589, member: 12731"] First off, I'm not the one with the problems. I've already solved my game. This is about this thread, where people are having difficulty remembering specifics about 5th edition darkvision. I am providing a suggestion on how to solve that. Perhaps surprisingly, this wasn't a issue before, so if you revert the changes from 3rd edition to 5th edition, maybe those issues go away? :) Then: 1. Stop lumping together "creatures". This is not the first time you try to misinterpret my argument. We're talking about [B]PHB player character races[/B] here. And stop bringing up pre-3E editions. The edition where it just works, is 3E. So that's the edition we contrast 5E to. 2. I want to help people having issues with darkvision to get rid of those issues. The reason 5E adds Perception disadvantage is because so many races get Darkvision, possibly in a misguided attempt to get Underdark denizens to use light out on patrol even though they have Darkvision. Many races get Darkvision because Low-Light Vision is removed. Unremove Low-Light Vision, and you can return Darkvision to how many people intuitively understand it - it allows you to see in the dark. No special case necessary. No torches needed. Which in turn gets rid of really stupid suggestions, such as revealing your position to every ambush monster far in advance by bringing light to the Underdark. Player characters should be the only ones required to carry torches in the Underdark. This enhances the mystical terrifying nature of the place. Try it :) [/QUOTE]
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Darkvision: Don't forget the Disadvantage & limitations!
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