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General Tabletop Discussion
*Dungeons & Dragons
Darkvision: Don't forget the Disadvantage & limitations!
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<blockquote data-quote="5ekyu" data-source="post: 7424590" data-attributes="member: 6919838"><p>"For creatures without darkvision, dim light (when our Perception is at a disadvantage) means we walk into things. We can't read. We can't see very far, so if we're outside and there are creatures that might be hunting us, we won't notice them. When our Perception is impaired, we are at a significant disadvantage. The only time that we would not want to use light is specifically when we want to be undetected, and be stealthy. Because light would make that impossible."</p><p></p><p>I will confess i have not followed all of these posts si i may be misding context here that makes this statement one referencing a house rule on perception in dim light. If that is the case then what i am about to say is possibly wrong.</p><p></p><p>For standard rules, i think one thing we may be hitting is a snag on what perception checks are for and when they are needed.</p><p></p><p>Dim light, disadvantage only has an impact when a check is required *or* passive perception needed.</p><p></p><p>I have not seen in the rules (or routine play) perception checks required for reading, for seeing non-hidden objects, not walking into things etc. </p><p></p><p>If a GM requires these under normal lighting that is itself likely causing an amplification in the already problematic lighting rules by making perception checks a necessity for even normal daily functions.</p><p></p><p>In my games, no roll is required for these, under the too easy.</p><p></p><p>In dim light, disadvantage would not hurt those.</p><p></p><p>If a GM is also adding "must roll for normally routine" into dim light **and** adding in disadvantage then the GM is even more increasing the dim light problems.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7424590, member: 6919838"] "For creatures without darkvision, dim light (when our Perception is at a disadvantage) means we walk into things. We can't read. We can't see very far, so if we're outside and there are creatures that might be hunting us, we won't notice them. When our Perception is impaired, we are at a significant disadvantage. The only time that we would not want to use light is specifically when we want to be undetected, and be stealthy. Because light would make that impossible." I will confess i have not followed all of these posts si i may be misding context here that makes this statement one referencing a house rule on perception in dim light. If that is the case then what i am about to say is possibly wrong. For standard rules, i think one thing we may be hitting is a snag on what perception checks are for and when they are needed. Dim light, disadvantage only has an impact when a check is required *or* passive perception needed. I have not seen in the rules (or routine play) perception checks required for reading, for seeing non-hidden objects, not walking into things etc. If a GM requires these under normal lighting that is itself likely causing an amplification in the already problematic lighting rules by making perception checks a necessity for even normal daily functions. In my games, no roll is required for these, under the too easy. In dim light, disadvantage would not hurt those. If a GM is also adding "must roll for normally routine" into dim light **and** adding in disadvantage then the GM is even more increasing the dim light problems. [/QUOTE]
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Darkvision: Don't forget the Disadvantage & limitations!
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