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Darkvision: Don't forget the Disadvantage & limitations!
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<blockquote data-quote="UngeheuerLich" data-source="post: 7424737" data-attributes="member: 59057"><p>No. Does not impose disadvantage. Bit it is still black and white vision which should have some kind of penalty. Strange that in 3e it had no disadvantge. Sounds very much as seing not as good as in bright light or human vision in low light scenarios... maybe a bit brighter.</p><p>I am in this thread because your solution is bad as you introduce a new kind of vision that was a 3e and 4e thing and dis not exist before. You want to revert a good rule for no reason. The thread was started as a reminder for those that are forgetful and I think just reading the rules helps. 3e did a lot of things differently. And in many cases knowledge of 3e rules interferes with 5e rules. So you can either houserule as you do with all new problems that arise or you can just play by the rules and know that even with darkvision carrying a dim light source is very usful so the disadvantage of not having it is not as big as in 3e.</p><p>Just for your information: before 3e darkvision was called infravision and allowed you to see the surrounding's heat radiation or as often played like the military sees through night vision goggles... which was not seeing as good as in bright light and thus illuminating your home in the underdark was useful.</p><p>So 5e actually in a way returns to its roots with darkvision only changing darkness to dim light and actually makes running the game easier if you remeber that 60ft is a hard limit. After that every race perceives the same. 3e low light vision was making the game more complicated.</p><p>So why do I post in this thread? To encourage players to try the rules as they are before making houserules to fix a nonexisting problem.</p><p>Edit: And to remind people that even total darkness does not reduce your passive perception at all as you still can hear perfectly. Yes, maybe you don't see the threat, but then you can still light a torch.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7424737, member: 59057"] No. Does not impose disadvantage. Bit it is still black and white vision which should have some kind of penalty. Strange that in 3e it had no disadvantge. Sounds very much as seing not as good as in bright light or human vision in low light scenarios... maybe a bit brighter. I am in this thread because your solution is bad as you introduce a new kind of vision that was a 3e and 4e thing and dis not exist before. You want to revert a good rule for no reason. The thread was started as a reminder for those that are forgetful and I think just reading the rules helps. 3e did a lot of things differently. And in many cases knowledge of 3e rules interferes with 5e rules. So you can either houserule as you do with all new problems that arise or you can just play by the rules and know that even with darkvision carrying a dim light source is very usful so the disadvantage of not having it is not as big as in 3e. Just for your information: before 3e darkvision was called infravision and allowed you to see the surrounding's heat radiation or as often played like the military sees through night vision goggles... which was not seeing as good as in bright light and thus illuminating your home in the underdark was useful. So 5e actually in a way returns to its roots with darkvision only changing darkness to dim light and actually makes running the game easier if you remeber that 60ft is a hard limit. After that every race perceives the same. 3e low light vision was making the game more complicated. So why do I post in this thread? To encourage players to try the rules as they are before making houserules to fix a nonexisting problem. Edit: And to remind people that even total darkness does not reduce your passive perception at all as you still can hear perfectly. Yes, maybe you don't see the threat, but then you can still light a torch. [/QUOTE]
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