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General Tabletop Discussion
*Dungeons & Dragons
Darkvision range and light sources beyond.
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<blockquote data-quote="pming" data-source="post: 6607385" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p>Basically...Yes. Yes. Yes. Yes. Yes. When there's normal light folks could see by. And No. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If the person with Darkvision is within the light radius of the normal light, his darkvision "goes out". As soon as he is outside that radius, he can use his Darkvision. Yes, he can still she "into" the light radius, but it's light...color and all. If he turns his back to the light source, he can look away from it and his Darkvision would kick in because he isn't in the light and there is no light to 'see into'. If someone 200' ahead comes from around the corner with a torch, his "darkvision" would go out because he would be seeing what it inside that light sources radius. Basically, if its dark, you use Darkvision. If not, you don't.</p><p> </p><p>Now, with all that said...I do allow for "narrative exceptions". For example, if a PC thief is trying to sneak into a castle at night...he can use his 'darkvision' to basically stay in the shadows and see what is a few feet in front of him, even through there are torches spaced every 80' around the walls. In this case, its not a case of "what do the rules say" so much as a case of "what would be cool in a movie/story". Being able to remain in the shadows and see enough that you have the advantage in a big, dark room lit by a single candle is cool...it would make the PC with darkvision "better" then the NPC without it who is relying on a candle.</p><p></p><p>The key to pulling off "variable rules" like this is fairness, consistency, and player trust. If you have players who don't trust you, or never know what to expect because you aren't being fair (say, and NPC assassin can move around in the outer edge of the campfire just fine, the week after that a PC thief can't)...that's when you have problems. Or if you have players who are so hung-up on the rules that any variation on them, no matter the situation, sends them into a erupting volcano of raging kittens...well, find better players I guess. I've also found that giving the players a peak behind the curtain, so to speak, helps with regards to some rulings that get resistance. After a while you will probably be able to get by with a "Yes, it looks bad...but, trust me. There's a reason...", and they'll let it go, trusting you.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6607385, member: 45197"] Hiya. Basically...Yes. Yes. Yes. Yes. Yes. When there's normal light folks could see by. And No. :) If the person with Darkvision is within the light radius of the normal light, his darkvision "goes out". As soon as he is outside that radius, he can use his Darkvision. Yes, he can still she "into" the light radius, but it's light...color and all. If he turns his back to the light source, he can look away from it and his Darkvision would kick in because he isn't in the light and there is no light to 'see into'. If someone 200' ahead comes from around the corner with a torch, his "darkvision" would go out because he would be seeing what it inside that light sources radius. Basically, if its dark, you use Darkvision. If not, you don't. Now, with all that said...I do allow for "narrative exceptions". For example, if a PC thief is trying to sneak into a castle at night...he can use his 'darkvision' to basically stay in the shadows and see what is a few feet in front of him, even through there are torches spaced every 80' around the walls. In this case, its not a case of "what do the rules say" so much as a case of "what would be cool in a movie/story". Being able to remain in the shadows and see enough that you have the advantage in a big, dark room lit by a single candle is cool...it would make the PC with darkvision "better" then the NPC without it who is relying on a candle. The key to pulling off "variable rules" like this is fairness, consistency, and player trust. If you have players who don't trust you, or never know what to expect because you aren't being fair (say, and NPC assassin can move around in the outer edge of the campfire just fine, the week after that a PC thief can't)...that's when you have problems. Or if you have players who are so hung-up on the rules that any variation on them, no matter the situation, sends them into a erupting volcano of raging kittens...well, find better players I guess. I've also found that giving the players a peak behind the curtain, so to speak, helps with regards to some rulings that get resistance. After a while you will probably be able to get by with a "Yes, it looks bad...but, trust me. There's a reason...", and they'll let it go, trusting you. ^_^ Paul L. Ming [/QUOTE]
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