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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="Thomas Shey" data-source="post: 9551561" data-attributes="member: 7026617"><p>Sure. But note the actual question in the title of this. That's hyperbolic at best. And as I said, this isn't a new complaint; to a large extent, while not as convenient, lighting stopped even being a minor impediment once Continual Light became available, and that goes all the way back to OD&D. If anything, in some ways it was worse, as originally it had an indefinite duration so you could just cast it on a necklace and hand them around. Sure, it didn't have some of the advantages of darkvision (people could see you coming) but it still meant the only time darkness was an issue was when something could cancel it out and still see themselves, and that just wasn't common.</p><p></p><p>Its the mountain-out-of-molehill element to this question I'm reacting to.</p><p></p><p></p><p></p><p>Perhaps surprisingly, I also tend to agree here, at least when what the utility is supplying is actually impactful.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9551561, member: 7026617"] Sure. But note the actual question in the title of this. That's hyperbolic at best. And as I said, this isn't a new complaint; to a large extent, while not as convenient, lighting stopped even being a minor impediment once Continual Light became available, and that goes all the way back to OD&D. If anything, in some ways it was worse, as originally it had an indefinite duration so you could just cast it on a necklace and hand them around. Sure, it didn't have some of the advantages of darkvision (people could see you coming) but it still meant the only time darkness was an issue was when something could cancel it out and still see themselves, and that just wasn't common. Its the mountain-out-of-molehill element to this question I'm reacting to. Perhaps surprisingly, I also tend to agree here, at least when what the utility is supplying is actually impactful. [/QUOTE]
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