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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="nevin" data-source="post: 9551628" data-attributes="member: 7024481"><p>I agree to a point. Dark vision doesn't let you see past the limit of it's vision. Unlike your normal vision. imagine the world if everything at 30ft, 60ft or 90ft was just hidden behind a black inky wall. If you couldn't see more than two or three houses down your street, or even driving down the highway with a clear vision of 90ft and then NOTHING. I think most DM's totally miss out on the catastrophes that can be caused by fast movement or the fact that monsters with longer vision than the party can just stay out of thier vision range and wait for the right time.. I do wish more DM's enforced the details of Darkness rules and I've said many times I miss the old Infravision. (undead and cold blooded creatures sucked so bad). But Dark vision as written should be scary. Not even a tiny sliver of information on what is behind that black wall.</p></blockquote><p></p>
[QUOTE="nevin, post: 9551628, member: 7024481"] I agree to a point. Dark vision doesn't let you see past the limit of it's vision. Unlike your normal vision. imagine the world if everything at 30ft, 60ft or 90ft was just hidden behind a black inky wall. If you couldn't see more than two or three houses down your street, or even driving down the highway with a clear vision of 90ft and then NOTHING. I think most DM's totally miss out on the catastrophes that can be caused by fast movement or the fact that monsters with longer vision than the party can just stay out of thier vision range and wait for the right time.. I do wish more DM's enforced the details of Darkness rules and I've said many times I miss the old Infravision. (undead and cold blooded creatures sucked so bad). But Dark vision as written should be scary. Not even a tiny sliver of information on what is behind that black wall. [/QUOTE]
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