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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="greymist" data-source="post: 9551712" data-attributes="member: 7113"><p>Cantrips first appeared in <em>Unearthed Arcana</em>, for AD&D 1E. I believe orisons (for clerics) were from 2E. </p><p></p><p>As others have said, it’s the utility cantrips in 5E that ‘wreck’ some of the resource management/deal with the dark. </p><p></p><p>I voted yes to the poll although I think it might be possible to keep dungeon-crawling viable with Darkvision in place. Still, in my new campaign that we just Session Zeroed yesterday I am going all-in with house rules, including: no darkvision for PCs, monsters only; Light is now a Level 1 spell; and no Bags of Holding!</p><p></p><p>We’ll see how the resource management works. The group consists of two players who played 2E back in the day; one player who played 1E, 2E, and a bit of 3E, and one new player, this will be his third campaign ever (all 5E). </p><p></p><p>I’m planning on using 10 minute ‘dungeon’ turns when the group is exploring. It will be a background mechanic with me simply estimating the passing of time and then advising the players that their torch is sputtering every hour. </p><p></p><p>I don’t have a ‘dungeon’ planned to start, but there some dark caves in Session 1. </p><p></p><p>As an old-timer, I’m look forward too seeing if they enjoy it. If so, it will be an impetus to learn how to use dynamic lighting on Roll20.</p></blockquote><p></p>
[QUOTE="greymist, post: 9551712, member: 7113"] Cantrips first appeared in [I]Unearthed Arcana[/I], for AD&D 1E. I believe orisons (for clerics) were from 2E. As others have said, it’s the utility cantrips in 5E that ‘wreck’ some of the resource management/deal with the dark. I voted yes to the poll although I think it might be possible to keep dungeon-crawling viable with Darkvision in place. Still, in my new campaign that we just Session Zeroed yesterday I am going all-in with house rules, including: no darkvision for PCs, monsters only; Light is now a Level 1 spell; and no Bags of Holding! We’ll see how the resource management works. The group consists of two players who played 2E back in the day; one player who played 1E, 2E, and a bit of 3E, and one new player, this will be his third campaign ever (all 5E). I’m planning on using 10 minute ‘dungeon’ turns when the group is exploring. It will be a background mechanic with me simply estimating the passing of time and then advising the players that their torch is sputtering every hour. I don’t have a ‘dungeon’ planned to start, but there some dark caves in Session 1. As an old-timer, I’m look forward too seeing if they enjoy it. If so, it will be an impetus to learn how to use dynamic lighting on Roll20. [/QUOTE]
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