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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="R_J_K75" data-source="post: 9551723" data-attributes="member: 6921294"><p>I am aware of this. 5E I believe is when they really started leaning into offensive and more useful utility spells as fire at will cantrips. </p><p></p><p>As a DM I haven't given it much thought as to how I'd go about it exactly, but I'd be interested to hear how removing darkvision for PCs and increasing light to a memorized 1st level spell works out. As a player I'd be OK with this. </p><p></p><p>I can't remember if the 10-minute turn was an optional rule in the 2014 DMG but removing it as core rule was a mistake that goes back to 3E, although there was the take 10 and take 20 actions, but those only came into play for certain circumstances if memory serves me. Wasn't really the same as continuously tracking time. It's a good way to more accurately track the passage of time and per day use of abilities and magical items. Not to mention it's kind of fun to shock the players when they finally reach the surface and/or civilization, and they find out how long or little they were actually in a dungeon. </p><p></p><p>Early on during COVID I spent a few days figuring out the dynamic lighting function in Roll20. Game day comes, and it sputters out like the aforementioned torch. It was a waste of time for me and my group. I'm sure they have made improvements since then and in all fairness, I was using a crappy $225 HP laptop from Bj's Wholesale Club. The dynamic lighting feature and fog of war feature was cool when I tested it by myself but when I got more players online the program just lagged to the point I had to shut the features off. If your computer can handle it (I'm assuming that's what my problem was), I'd say it's worth taking the time to learn if you play online.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9551723, member: 6921294"] I am aware of this. 5E I believe is when they really started leaning into offensive and more useful utility spells as fire at will cantrips. As a DM I haven't given it much thought as to how I'd go about it exactly, but I'd be interested to hear how removing darkvision for PCs and increasing light to a memorized 1st level spell works out. As a player I'd be OK with this. I can't remember if the 10-minute turn was an optional rule in the 2014 DMG but removing it as core rule was a mistake that goes back to 3E, although there was the take 10 and take 20 actions, but those only came into play for certain circumstances if memory serves me. Wasn't really the same as continuously tracking time. It's a good way to more accurately track the passage of time and per day use of abilities and magical items. Not to mention it's kind of fun to shock the players when they finally reach the surface and/or civilization, and they find out how long or little they were actually in a dungeon. Early on during COVID I spent a few days figuring out the dynamic lighting function in Roll20. Game day comes, and it sputters out like the aforementioned torch. It was a waste of time for me and my group. I'm sure they have made improvements since then and in all fairness, I was using a crappy $225 HP laptop from Bj's Wholesale Club. The dynamic lighting feature and fog of war feature was cool when I tested it by myself but when I got more players online the program just lagged to the point I had to shut the features off. If your computer can handle it (I'm assuming that's what my problem was), I'd say it's worth taking the time to learn if you play online. [/QUOTE]
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