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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="GrimCo" data-source="post: 9551890" data-attributes="member: 7044462"><p>I voted no. I don't mind darkvision at all. It's same as going in with NODs. You see, but it's not nice and crisp like with regular sight.</p><p></p><p>You know what scarier than dark and danky old abandoned dungeon? Well lit, clean, old abandoned dungeon. </p><p></p><p>When it comes to range of darkvision in dungeons, it's really not that big of a deal. 60-90 feet is plenty of range. Most buildings (or natural caverns) don't have very long straight hallways, cause that's just bad architectural design ( and waste of space). Short hallways with intersections, rooms adjacent to one another. If monster is around corner, you won't spot it, no matter darkvision or light source. </p><p></p><p>As for light as resource, even back in 3ed days, we weren't fussing with naughty word torches. Bullseye lantern that could be attached to armor and pint or two of oil ( useful for other things too) and you're good to go for full working day. In 5e, where cantrips are so easily available, Light cantrip is no brainer.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9551890, member: 7044462"] I voted no. I don't mind darkvision at all. It's same as going in with NODs. You see, but it's not nice and crisp like with regular sight. You know what scarier than dark and danky old abandoned dungeon? Well lit, clean, old abandoned dungeon. When it comes to range of darkvision in dungeons, it's really not that big of a deal. 60-90 feet is plenty of range. Most buildings (or natural caverns) don't have very long straight hallways, cause that's just bad architectural design ( and waste of space). Short hallways with intersections, rooms adjacent to one another. If monster is around corner, you won't spot it, no matter darkvision or light source. As for light as resource, even back in 3ed days, we weren't fussing with naughty word torches. Bullseye lantern that could be attached to armor and pint or two of oil ( useful for other things too) and you're good to go for full working day. In 5e, where cantrips are so easily available, Light cantrip is no brainer. [/QUOTE]
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