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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="CreamCloud0" data-source="post: 9551977" data-attributes="member: 7034710"><p>not to re-tangent but personally my issue with infinite offensive cantrips isn't that they exist but that they're too strong, the average damage die of a cantrip is d8, most are ranged they scale multiple times and they often come with rider effects.</p><p></p><p>a cantrip to me is a caster's basic attack, i think it's not unfair to compare it to a martial's weapon attack, but if this is so, it means that most casters are walking around with a cross between a hand-crossbow and longbow with extra attack(+3) and weapon masteries, though at the very least most don't include casting mod or PB as damage,</p><p></p><p>offensive cantrips IMO should be reduced to be more equivilant to simple weapons that scale once, mirroring that most martials only get extra attack(+1), average damage d6, average range about 30/80, i'm okay with them typically having riders, at least the average and weaker ones, because i think part of what makes magic is the extra effects that you need to think about to pick your best option in whatever situation you're in, if it's better to slow the creature with ray of frost or inflict disadvantage on it's attack with vicious mockery, but overall having the weaker at-will attack compared to martials to counterballance their more powerful limited casting.</p><p></p><p>this might mean some wizards choose to carry around a light-crossbow but that's a trade off you're making, it's not dealing magic damage, it's not ever going to scale as you don't get extra attack, and it means your attack isn't keying off your primary class stat.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9551977, member: 7034710"] not to re-tangent but personally my issue with infinite offensive cantrips isn't that they exist but that they're too strong, the average damage die of a cantrip is d8, most are ranged they scale multiple times and they often come with rider effects. a cantrip to me is a caster's basic attack, i think it's not unfair to compare it to a martial's weapon attack, but if this is so, it means that most casters are walking around with a cross between a hand-crossbow and longbow with extra attack(+3) and weapon masteries, though at the very least most don't include casting mod or PB as damage, offensive cantrips IMO should be reduced to be more equivilant to simple weapons that scale once, mirroring that most martials only get extra attack(+1), average damage d6, average range about 30/80, i'm okay with them typically having riders, at least the average and weaker ones, because i think part of what makes magic is the extra effects that you need to think about to pick your best option in whatever situation you're in, if it's better to slow the creature with ray of frost or inflict disadvantage on it's attack with vicious mockery, but overall having the weaker at-will attack compared to martials to counterballance their more powerful limited casting. this might mean some wizards choose to carry around a light-crossbow but that's a trade off you're making, it's not dealing magic damage, it's not ever going to scale as you don't get extra attack, and it means your attack isn't keying off your primary class stat. [/QUOTE]
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