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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="GMMichael" data-source="post: 9551982" data-attributes="member: 6685730"><p>Jump-scares can happen anytime, anyplace. But without darkvision 120, it's more likely that an explorer's <em>first warning of trouble</em> arises at only 10-20 feet away, which is really bad if that trouble is something you don't want to tangle with.</p><p></p><p></p><p>That's not media training. That's evolutionary training.</p><p></p><p></p><p>These are probably the GMs who only pay lip service to lighting effects. </p><p></p><p></p><p>I think someone else mentioned my logistical issue with torches: they don't carry themselves. Use your right hand to carry it? Okay, stow your axe. Use your left hand? Put your shield away or risk burning it. Hang a lantern off your armor? Um, why would you want a <em>burning flask of oil</em> fixed right next to its target? Hey, Mr. Brigand who camps in dungeons while counting his loot, would you break my burning oil flask with your cudgel and possibly douse me in fire, please?</p><p></p><p>Torchbearers solve all these problems, but as you say, they're squishy. Oh, and darkvision removes all of the above-referenced fun.</p><p></p><p></p><p>Ooh! What if darkvision had crummy peripheral vision like (older) NODs? And only the BBEG had it, like this:</p><p>[MEDIA=youtube]ovQk7fd4_Co[/MEDIA]</p><p></p><p></p><p>Like an AirBNB? I don't know. I just need to see a thick web with a deep hole in it (where a nasty-looking spider could be just out of sight) to start feeling scared. That doesn't happen in clean dungeons.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9551982, member: 6685730"] Jump-scares can happen anytime, anyplace. But without darkvision 120, it's more likely that an explorer's [I]first warning of trouble[/I] arises at only 10-20 feet away, which is really bad if that trouble is something you don't want to tangle with. That's not media training. That's evolutionary training. These are probably the GMs who only pay lip service to lighting effects. I think someone else mentioned my logistical issue with torches: they don't carry themselves. Use your right hand to carry it? Okay, stow your axe. Use your left hand? Put your shield away or risk burning it. Hang a lantern off your armor? Um, why would you want a [I]burning flask of oil[/I] fixed right next to its target? Hey, Mr. Brigand who camps in dungeons while counting his loot, would you break my burning oil flask with your cudgel and possibly douse me in fire, please? Torchbearers solve all these problems, but as you say, they're squishy. Oh, and darkvision removes all of the above-referenced fun. Ooh! What if darkvision had crummy peripheral vision like (older) NODs? And only the BBEG had it, like this: [MEDIA=youtube]ovQk7fd4_Co[/MEDIA] Like an AirBNB? I don't know. I just need to see a thick web with a deep hole in it (where a nasty-looking spider could be just out of sight) to start feeling scared. That doesn't happen in clean dungeons. [/QUOTE]
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