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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="nevin" data-source="post: 9553453" data-attributes="member: 7024481"><p>well What I find is if you stick to the rules of darkvision, through enough monsters at them that can see at 120' or have magic that let them see at 120 feet then eventually the PC's don't want to rely on darkvision anymore. Once they realize most monsters can see further than they can then sneaking through the dark without light becomes less fun. But the party going slow and nitpicky if they think something bad is going to happen is the reason I in general hate running Dungeon Delves. I tend to get really bored then start throwing wierd stuff at them that will never make sense. Things like the magic door that takes the thief in a headlock in the middle of the 15 to 30 minute check everything around the door, under the door, check for traps tap the stone from top to bottom to see if any of it's hollow etc. I think I"m just the wrong DM for Dungeon Delving. (Especially things like Temple of Elemental Evil, or Undermountain. I don't like it as a PC , I don't like it as a DM. I prefer stories and bigger arcs and don't like the Indana jones stuff because of all the boring repetition and arguments over do we use torches or do we sneak in the dark that never end.</p></blockquote><p></p>
[QUOTE="nevin, post: 9553453, member: 7024481"] well What I find is if you stick to the rules of darkvision, through enough monsters at them that can see at 120' or have magic that let them see at 120 feet then eventually the PC's don't want to rely on darkvision anymore. Once they realize most monsters can see further than they can then sneaking through the dark without light becomes less fun. But the party going slow and nitpicky if they think something bad is going to happen is the reason I in general hate running Dungeon Delves. I tend to get really bored then start throwing wierd stuff at them that will never make sense. Things like the magic door that takes the thief in a headlock in the middle of the 15 to 30 minute check everything around the door, under the door, check for traps tap the stone from top to bottom to see if any of it's hollow etc. I think I"m just the wrong DM for Dungeon Delving. (Especially things like Temple of Elemental Evil, or Undermountain. I don't like it as a PC , I don't like it as a DM. I prefer stories and bigger arcs and don't like the Indana jones stuff because of all the boring repetition and arguments over do we use torches or do we sneak in the dark that never end. [/QUOTE]
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