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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="GMMichael" data-source="post: 9554246" data-attributes="member: 6685730"><p>Oh, come on. Playing slot machines involves a lot of important choices. Do I ask the gal next to me to put out her cigarette, or move to another machine? How much longer can I hold out before my bladder bursts? Someone on the other side just hit a big payout, so should I move to another set? <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>This might be right, but I don't know that adventure structure's ability to ruin, well, the adventure, is in debate.</p><p></p><p></p><p>You might have been slightly ninja'd here. The post above yours, as well as an earlier post of mine, discusses how permanent light sources involve tactical/resource decisions that darkvision doesn't.</p><p></p><p></p><p>Well, regarding D&D 5e (sorry, Vampire 5e), a lot of combat decisions are nothingburgers. Archer problems? Just dash toward them for a round. Might get surprised by a troll? Have the cleric ready a cure spell for you. Need to place your fireball at least five feet away from your tank? Thanks, Grid. Prepare a light spell? Spells known <em>are</em> spells prepared.</p><p></p><p>As [USER=7033171]@Retros_x[/USER] notes, other games have a bit more respect for darkness.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9554246, member: 6685730"] Oh, come on. Playing slot machines involves a lot of important choices. Do I ask the gal next to me to put out her cigarette, or move to another machine? How much longer can I hold out before my bladder bursts? Someone on the other side just hit a big payout, so should I move to another set? 🤓 This might be right, but I don't know that adventure structure's ability to ruin, well, the adventure, is in debate. You might have been slightly ninja'd here. The post above yours, as well as an earlier post of mine, discusses how permanent light sources involve tactical/resource decisions that darkvision doesn't. Well, regarding D&D 5e (sorry, Vampire 5e), a lot of combat decisions are nothingburgers. Archer problems? Just dash toward them for a round. Might get surprised by a troll? Have the cleric ready a cure spell for you. Need to place your fireball at least five feet away from your tank? Thanks, Grid. Prepare a light spell? Spells known [I]are[/I] spells prepared. As [USER=7033171]@Retros_x[/USER] notes, other games have a bit more respect for darkness. [/QUOTE]
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