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Darkvision Ruins Dungeon-Crawling
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<blockquote data-quote="Panzeh" data-source="post: 9556955" data-attributes="member: 82267"><p>For what it's worth, i kinda find the torch management to be more of a pain than it's worth- one logistically inclined player can basically make it no big deal, same as rations, water, etc. I've heard a pretty good argument that the best way to keep people from dallying in a dungeon in OSR type games is just have time be taken and use the wandering monster table to pressure the HP of players, because HP is not so trivially recovered in OSR, then you can kinda kick the other resources to the curb, which is easier on others involved.</p></blockquote><p></p>
[QUOTE="Panzeh, post: 9556955, member: 82267"] For what it's worth, i kinda find the torch management to be more of a pain than it's worth- one logistically inclined player can basically make it no big deal, same as rations, water, etc. I've heard a pretty good argument that the best way to keep people from dallying in a dungeon in OSR type games is just have time be taken and use the wandering monster table to pressure the HP of players, because HP is not so trivially recovered in OSR, then you can kinda kick the other resources to the curb, which is easier on others involved. [/QUOTE]
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