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General Tabletop Discussion
*Pathfinder & Starfinder
Darkvision, Shadows and HiPS
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<blockquote data-quote="TheEvil" data-source="post: 2240044" data-attributes="member: 23261"><p>Given my comments about answering my questions, it is only fair I answer yours. Yes, that sounds right to me. He would have to approach from the opposite side as the light source, but otherwise that is how it would work and I have absolutely no problem with that. Neither has either GM I have played a Shadowdance with.</p><p></p><p>Your primary problem seems to be a preception that HiPS is overpowered. With as many things as reduce it's usefulness, such as scent, blindsense/sight, glitterdust, etc..., I feel that it isn't. By 10th level, characters can do some pretty impressive things. A sorcerer could have invisiblity going virtually any time it matters. All HiPS really does is make someone really good at sneaking and more able to match damage with a spell caster or a fighter who goes toe to toe.</p></blockquote><p></p>
[QUOTE="TheEvil, post: 2240044, member: 23261"] Given my comments about answering my questions, it is only fair I answer yours. Yes, that sounds right to me. He would have to approach from the opposite side as the light source, but otherwise that is how it would work and I have absolutely no problem with that. Neither has either GM I have played a Shadowdance with. Your primary problem seems to be a preception that HiPS is overpowered. With as many things as reduce it's usefulness, such as scent, blindsense/sight, glitterdust, etc..., I feel that it isn't. By 10th level, characters can do some pretty impressive things. A sorcerer could have invisiblity going virtually any time it matters. All HiPS really does is make someone really good at sneaking and more able to match damage with a spell caster or a fighter who goes toe to toe. [/QUOTE]
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Community
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Darkvision, Shadows and HiPS
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