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Darkvision through a telescope
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<blockquote data-quote="werk" data-source="post: 3799531" data-attributes="member: 29663"><p>While it is fun to argue real world physics or 'how things really work' the rules are somewhat clear on "Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it."</p><p></p><p>Spot would only be opposed (and presumably harder to succeed) if the viewed party was attempting to hide. I view spot as a passive skill while hide is the active skill in this scenario.</p><p>You have to actively hide, but creatures are always 'on the lookout' with varying modifiers to simulate real world conditions.</p><p></p><p>"Objects viewed through a spyglass are magnified to twice their size."</p><p>Magnifying objects does not make them fall within the range of the darkvision. THis seems to be a description of a magnifying glass, rather than a spyglass...but magifying glasses have a much better description.</p><p></p><p>If it said, spyglasses double viewing distance, that would be different...I can think of several ad hoc ways to describe a spyglass mechanically that are much better than what we have. </p><p></p><p>But what the description we have is specifically saying to do is to reduce the penalties to spot DC. You can do that for darkvision, but it simply won't make a difference if the object is outside the darkvision's range.</p><p></p><p>Really bad wording there, IMHO, which is unfortunate, I'd say it's up to the DM to decide. As a DM, I'd say no.</p></blockquote><p></p>
[QUOTE="werk, post: 3799531, member: 29663"] While it is fun to argue real world physics or 'how things really work' the rules are somewhat clear on "Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it." Spot would only be opposed (and presumably harder to succeed) if the viewed party was attempting to hide. I view spot as a passive skill while hide is the active skill in this scenario. You have to actively hide, but creatures are always 'on the lookout' with varying modifiers to simulate real world conditions. "Objects viewed through a spyglass are magnified to twice their size." Magnifying objects does not make them fall within the range of the darkvision. THis seems to be a description of a magnifying glass, rather than a spyglass...but magifying glasses have a much better description. If it said, spyglasses double viewing distance, that would be different...I can think of several ad hoc ways to describe a spyglass mechanically that are much better than what we have. But what the description we have is specifically saying to do is to reduce the penalties to spot DC. You can do that for darkvision, but it simply won't make a difference if the object is outside the darkvision's range. Really bad wording there, IMHO, which is unfortunate, I'd say it's up to the DM to decide. As a DM, I'd say no. [/QUOTE]
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