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Darkvision through a telescope
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<blockquote data-quote="Jhulae" data-source="post: 3804434" data-attributes="member: 16958"><p>I'd probably leave a game where I'm walking toward a city that suddenly disappears because there's a guard I'm going to 'encounter' and suddenly my character can't see beyond 300'....</p><p></p><p>I wouldn't leave a game where my character is underground in total darkness but can't see anything beyond the specified range of her darkvision.</p><p></p><p>I see lots of quotes of the rules, but I also see you missing lots of the nuances of the words.</p><p></p><p>"Sometimes things aren't intentionally hiding <strong>but are difficult to see</strong>". If something is *not* intentionally hiding and is *not* difficult to see, then no spot checks are even needed, whether it's an encounter or not.</p><p></p><p>The fact that you *may* use a spot check, listen check, or spotting distances to determine beginning encounter range also means you *may not* choose to use all or any of those things.</p><p></p><p>Regardless, (and to stay on topic) Darkvision rules state that there is a "Specified" range for a creature's darkvision (as given per the creature's stat block). That means that the range given is the maximum distance that creature can see with it. I don't see how that can be interpreted any other way.</p></blockquote><p></p>
[QUOTE="Jhulae, post: 3804434, member: 16958"] I'd probably leave a game where I'm walking toward a city that suddenly disappears because there's a guard I'm going to 'encounter' and suddenly my character can't see beyond 300'.... I wouldn't leave a game where my character is underground in total darkness but can't see anything beyond the specified range of her darkvision. I see lots of quotes of the rules, but I also see you missing lots of the nuances of the words. "Sometimes things aren't intentionally hiding [b]but are difficult to see[/b]". If something is *not* intentionally hiding and is *not* difficult to see, then no spot checks are even needed, whether it's an encounter or not. The fact that you *may* use a spot check, listen check, or spotting distances to determine beginning encounter range also means you *may not* choose to use all or any of those things. Regardless, (and to stay on topic) Darkvision rules state that there is a "Specified" range for a creature's darkvision (as given per the creature's stat block). That means that the range given is the maximum distance that creature can see with it. I don't see how that can be interpreted any other way. [/QUOTE]
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