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Darkvision through a telescope
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<blockquote data-quote="Mistwell" data-source="post: 3807381" data-attributes="member: 2525"><p>The guard is the encounter, not the city. And the guard DOES get a chance to spot you before you spot him. In fact, that is one of the examples given in the DMG.</p><p></p><p></p><p></p><p>What you read as nuances I see as you inferring things not written there to further your preconceive notion of how the game should work. Which is fair, but it's also something one should be cautious about.</p><p></p><p></p><p></p><p>Things which are distant are difficult to see. Which is why a check is called for to determine when an encounter begins, when the two parties are distant. One party might see the other party first, and the DMG is specific about that being something that happens. Are you really denying that a character 5000 feet from you (out in the open) is more difficult to see than a character 5' in front of you (out in the open)?</p><p></p><p></p><p></p><p>Sure it depends on the circumstances. In other words, are they circumstances where it would be more difficult to see, such as a great distance? That seems to be how the DMG handles it.</p><p></p><p></p><p></p><p>And there is a maximum range of normal sight as well. The question is, what does x2 magnification mean in your game? If it would extend the maximum distance you can see with normal vision in your game (which I think is one reasonable way to handle it), then because darkvision functions like normal vision but in black and white I would suggest that you have a spy glass extend the maximum distance you can see with darkvision as well.</p><p></p><p>So, what effect does a spy glass have in your game on normal vision?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3807381, member: 2525"] The guard is the encounter, not the city. And the guard DOES get a chance to spot you before you spot him. In fact, that is one of the examples given in the DMG. What you read as nuances I see as you inferring things not written there to further your preconceive notion of how the game should work. Which is fair, but it's also something one should be cautious about. Things which are distant are difficult to see. Which is why a check is called for to determine when an encounter begins, when the two parties are distant. One party might see the other party first, and the DMG is specific about that being something that happens. Are you really denying that a character 5000 feet from you (out in the open) is more difficult to see than a character 5' in front of you (out in the open)? Sure it depends on the circumstances. In other words, are they circumstances where it would be more difficult to see, such as a great distance? That seems to be how the DMG handles it. And there is a maximum range of normal sight as well. The question is, what does x2 magnification mean in your game? If it would extend the maximum distance you can see with normal vision in your game (which I think is one reasonable way to handle it), then because darkvision functions like normal vision but in black and white I would suggest that you have a spy glass extend the maximum distance you can see with darkvision as well. So, what effect does a spy glass have in your game on normal vision? [/QUOTE]
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