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<blockquote data-quote="Slaved" data-source="post: 3808062" data-attributes="member: 43358"><p>FINALLY! You actually posted something that might substantiate your position. I am glad that it happened eventually but saddened that it took so very long.</p><p></p><p>It still does not mention reading at a distance but at least it is a good start at seeing things at a distance!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Unforutnately this still does not put an absolute limit on sight ranges in the way that Darkvision does. That means that your linking the two is still missing important steps. Do not give up yet! You might find something.</p><p></p><p></p><p></p><p>The Spot skill does not mention the topic of debate. The best information so far has actually come from a place completely outside of the Spot skill description. It is still vague and left in the hands of dungeon master arbitration rather than having rules set for consistancy but at least it is a start.</p><p></p><p></p><p></p><p>I am glad that you found something to help support your case! Unfortunately it does not give any guidelines or help us know what the difficulty classes will actually be. That section of the rules tells us to use the rules in the skill to determine the difficulty class but there are no rules given to determine how difficult the task will be in the spot skill description. We also do not know what type of action it takes. If looking for a particular building among other buildings is reactive then we know what it takes to perform the action. Using the skill in the way that you suggest and that part of the rules state vaguely then very strange things can happen such as a ranger spotting a favoured enemy but not the hill it is standing on!</p><p></p><p>Also if a party uses aid another then someone could suddenly see twice as far as they could before. One moment there is nothing but open space and the next moment there is a building all because the guy next to you is looking around as well. Unless the dungeon master says that a Spot check can not be aided or if the players handbook has an example or two that the system resource document lacks.</p><p></p><p></p><p></p><p>Oh I have! That is the problem!! Spot does not have the text that would be needed nor does page 22 of the dungeon masters guide. I was not angry merely frustrated that a claim was being made and was not being supported. Since this is the rules forum after all a rules claim should be backed up by rules I would think. After asking who knows how many times Mistwell finally put up a rules quote that helps back part of his-her position. Progress!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It is still incomplete though. Perhaps more progress will be made eventually.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3808062, member: 43358"] FINALLY! You actually posted something that might substantiate your position. I am glad that it happened eventually but saddened that it took so very long. It still does not mention reading at a distance but at least it is a good start at seeing things at a distance!! :D Unforutnately this still does not put an absolute limit on sight ranges in the way that Darkvision does. That means that your linking the two is still missing important steps. Do not give up yet! You might find something. The Spot skill does not mention the topic of debate. The best information so far has actually come from a place completely outside of the Spot skill description. It is still vague and left in the hands of dungeon master arbitration rather than having rules set for consistancy but at least it is a start. I am glad that you found something to help support your case! Unfortunately it does not give any guidelines or help us know what the difficulty classes will actually be. That section of the rules tells us to use the rules in the skill to determine the difficulty class but there are no rules given to determine how difficult the task will be in the spot skill description. We also do not know what type of action it takes. If looking for a particular building among other buildings is reactive then we know what it takes to perform the action. Using the skill in the way that you suggest and that part of the rules state vaguely then very strange things can happen such as a ranger spotting a favoured enemy but not the hill it is standing on! Also if a party uses aid another then someone could suddenly see twice as far as they could before. One moment there is nothing but open space and the next moment there is a building all because the guy next to you is looking around as well. Unless the dungeon master says that a Spot check can not be aided or if the players handbook has an example or two that the system resource document lacks. Oh I have! That is the problem!! Spot does not have the text that would be needed nor does page 22 of the dungeon masters guide. I was not angry merely frustrated that a claim was being made and was not being supported. Since this is the rules forum after all a rules claim should be backed up by rules I would think. After asking who knows how many times Mistwell finally put up a rules quote that helps back part of his-her position. Progress!! :D It is still incomplete though. Perhaps more progress will be made eventually. [/QUOTE]
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