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<blockquote data-quote="Mistwell" data-source="post: 3823066" data-attributes="member: 2525"><p>I didn't avoid anything. I just have not seen the dwarf question. Mind repeating it?</p><p></p><p></p><p></p><p>I posed this in my last post and you ignore it, so I will try again. Why does it matter if something has a specific range as opposed to a variable range that is specific for that particular encounter? What role does variable vs. fixed play in determining the effect of a spy glass? And how do you respond to the fixed limit on normal vision placed on it by things such as terrain type?</p><p></p><p></p><p></p><p>That's odd. Reducing the spot check by half is a different answer than anyone else has given. So, in your game, spy glasses physically work differently depending on the size of the object you are trying to view, rather than changing the size category?</p><p></p><p></p><p></p><p>That's consistent, though I don't understand how the "reduce by one half" part works in practice. Could you give me two examples, one with a fine sized object, and another with a colossal sized one?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3823066, member: 2525"] I didn't avoid anything. I just have not seen the dwarf question. Mind repeating it? I posed this in my last post and you ignore it, so I will try again. Why does it matter if something has a specific range as opposed to a variable range that is specific for that particular encounter? What role does variable vs. fixed play in determining the effect of a spy glass? And how do you respond to the fixed limit on normal vision placed on it by things such as terrain type? That's odd. Reducing the spot check by half is a different answer than anyone else has given. So, in your game, spy glasses physically work differently depending on the size of the object you are trying to view, rather than changing the size category? That's consistent, though I don't understand how the "reduce by one half" part works in practice. Could you give me two examples, one with a fine sized object, and another with a colossal sized one? [/QUOTE]
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