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<blockquote data-quote="Nellisir" data-source="post: 4611672" data-attributes="member: 70"><p>I've gotten a bit further with the initial design, and will try to get an actual document up in the next few days. Here's a partial rundown of where I'm at, though. This is all tentative, but I like the direction. It "feels" complex, but I think once everything is in place, the DM's side will be really simple, and the player's side will only be complex out of combat (during leveling), and even then, less so than d20 core. And most numbers will be roughly close to existing d20 numbers.</p><p></p><p>Ability scores are "modifier-only"; ie a conventional d20 ability score of 10 is a +0. Wisdom and Charisma are dropped in exchange for Intuition (Wit save) and Presence (Will save).</p><p>Characters start with 3 points to allocate as they wish, and can decrease one score to add to another. Scores are capped at 1/2 level +1, so the first level max score is +1. Races (or Race Aspects) increase or decrease the cap; ie a dwarf has a limit of 1/2 level +2 for his Constitution (max +2 at first level), and 1/2 level on his Intuition (max +0 at first level).</p><p></p><p>Characters gain another ability point every level.</p><p></p><p>Pretty much all the bonuses are built off one of three tracks: Proficient (+1 per 2 character levels), Specialized (+1 per class level), or Focused (+1 at 1st level, +2 at 5th level, +3 at 10th level, etc, etc.)</p><p></p><p>Skill Points are expanded into Character Points.</p><p></p><p>Warriors, and only warriors, can spend cp to become specialized in a weapon group. Everyone else can become proficient in weapon groups. Rogues can become Focused on roguish weapons (by individual weapon, not groups), and Priests can become Focused on their holy weapons (ditto). Warriors can probably become focused on specialized weapons.</p><p></p><p>Class Skills can be Specialized for 1 cp; non-class skills can be Proficient for 1 cp; either can be Focused.</p><p></p><p>Ability checks can be focused, but saves cannot. Saves are always proficient. (Edit: Actually, saves might be "Focused" instead of Proficient. Have to think about this one.)</p><p></p><p>Arcane casters will have schools, and divine casters will have spheres; right now those will be able to be proficient, focused, or specialized.</p><p></p><p>Armor Class will become a "Defense Save", and equal either Defense + Dex (duck & weave), Defense + Con (shrug it off), or Defense + Armor (armor sucks it up) (player's choice). Armor and Shields will probably be focusable. You'll have to be "proficient" to wear armor, but it won't grant an increasing bonus like a "Proficient" skill. This is pretty hypothetical right now.</p><p></p><p>There are 6 "ability" saves (plus defense). Saves advance at 1/2 character level (re 4e) + ability score + aspect bonus. Pretty much the same as right now, except totals will be slightly higher, and since you can't take just one level of an aspect, no cherrypicking to boost saves.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 4611672, member: 70"] I've gotten a bit further with the initial design, and will try to get an actual document up in the next few days. Here's a partial rundown of where I'm at, though. This is all tentative, but I like the direction. It "feels" complex, but I think once everything is in place, the DM's side will be really simple, and the player's side will only be complex out of combat (during leveling), and even then, less so than d20 core. And most numbers will be roughly close to existing d20 numbers. Ability scores are "modifier-only"; ie a conventional d20 ability score of 10 is a +0. Wisdom and Charisma are dropped in exchange for Intuition (Wit save) and Presence (Will save). Characters start with 3 points to allocate as they wish, and can decrease one score to add to another. Scores are capped at 1/2 level +1, so the first level max score is +1. Races (or Race Aspects) increase or decrease the cap; ie a dwarf has a limit of 1/2 level +2 for his Constitution (max +2 at first level), and 1/2 level on his Intuition (max +0 at first level). Characters gain another ability point every level. Pretty much all the bonuses are built off one of three tracks: Proficient (+1 per 2 character levels), Specialized (+1 per class level), or Focused (+1 at 1st level, +2 at 5th level, +3 at 10th level, etc, etc.) Skill Points are expanded into Character Points. Warriors, and only warriors, can spend cp to become specialized in a weapon group. Everyone else can become proficient in weapon groups. Rogues can become Focused on roguish weapons (by individual weapon, not groups), and Priests can become Focused on their holy weapons (ditto). Warriors can probably become focused on specialized weapons. Class Skills can be Specialized for 1 cp; non-class skills can be Proficient for 1 cp; either can be Focused. Ability checks can be focused, but saves cannot. Saves are always proficient. (Edit: Actually, saves might be "Focused" instead of Proficient. Have to think about this one.) Arcane casters will have schools, and divine casters will have spheres; right now those will be able to be proficient, focused, or specialized. Armor Class will become a "Defense Save", and equal either Defense + Dex (duck & weave), Defense + Con (shrug it off), or Defense + Armor (armor sucks it up) (player's choice). Armor and Shields will probably be focusable. You'll have to be "proficient" to wear armor, but it won't grant an increasing bonus like a "Proficient" skill. This is pretty hypothetical right now. There are 6 "ability" saves (plus defense). Saves advance at 1/2 character level (re 4e) + ability score + aspect bonus. Pretty much the same as right now, except totals will be slightly higher, and since you can't take just one level of an aspect, no cherrypicking to boost saves. [/QUOTE]
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