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<blockquote data-quote="Tetsubo" data-source="post: 361984" data-attributes="member: 1250"><p>The following is based of off the printed version. I haven't really looked at the PDF versions.</p><p></p><p>DW is a fairly dark setting. The ecosystem has been severely damaged by nuclear, biological and chemical warfare. The human species has divided into those that are pure strain and genetically clean and those that are mutants. Fertility and potency are considered advantges within the game and you must spend a Feat to have either. The background is a slightly altered timeline from our own, diverging at the end of WW II. PC's can be a pure strain or one of three types of mutants. Each mutant has both positive and negative mutations.</p><p></p><p>There are slight modifications to the Core rules to reflect a post-Fall setting. But none are severe and I feel could easily be absorbed on the fly. There are new Core Classes, PrC, Skills and Feats.</p><p></p><p>One nice aspect is that each character has a specific background. Reflecting their life prior to beginning adventuring. Be it a Feral living in the wastelands or a Hedonist living in a sheltered subterranean community unaware that the Fall has taken place.</p><p></p><p>The game also has a nice selection of technology available to the PC's as "treasure". With the required rules modifications to use them. </p><p></p><p>There is a very high signal to noise ratio with this game. </p><p></p><p>As PosterBoy has said there are two new books heading to the printers in December. I'm looking forward to purchasing them. One will cover robots and the other the non-human life of the Twisted Earth.</p><p></p><p>As I haven't played Fallout I can't tell you have it plays in comparison. But it is much more serious than Gamma World though humor has not been completely removed. I'm a major GW fan, I own all the versions of the game and am only missing the GammaRauders supplement. DW is the version of GW I have always wanted. True the core rules don't have humanoid animal races. But if you really needs those it would be rather easy to "port" those into the game. And I'm not sure what the Terrors of the Twisted Earth book will contain. Heck, most any PC race could be brought into the DW setting. As long as you remove any "magical" abilities and create a plausible background.</p><p></p><p>Hope this helps. DW was the best birthday gift I got this year. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tetsubo, post: 361984, member: 1250"] The following is based of off the printed version. I haven't really looked at the PDF versions. DW is a fairly dark setting. The ecosystem has been severely damaged by nuclear, biological and chemical warfare. The human species has divided into those that are pure strain and genetically clean and those that are mutants. Fertility and potency are considered advantges within the game and you must spend a Feat to have either. The background is a slightly altered timeline from our own, diverging at the end of WW II. PC's can be a pure strain or one of three types of mutants. Each mutant has both positive and negative mutations. There are slight modifications to the Core rules to reflect a post-Fall setting. But none are severe and I feel could easily be absorbed on the fly. There are new Core Classes, PrC, Skills and Feats. One nice aspect is that each character has a specific background. Reflecting their life prior to beginning adventuring. Be it a Feral living in the wastelands or a Hedonist living in a sheltered subterranean community unaware that the Fall has taken place. The game also has a nice selection of technology available to the PC's as "treasure". With the required rules modifications to use them. There is a very high signal to noise ratio with this game. As PosterBoy has said there are two new books heading to the printers in December. I'm looking forward to purchasing them. One will cover robots and the other the non-human life of the Twisted Earth. As I haven't played Fallout I can't tell you have it plays in comparison. But it is much more serious than Gamma World though humor has not been completely removed. I'm a major GW fan, I own all the versions of the game and am only missing the GammaRauders supplement. DW is the version of GW I have always wanted. True the core rules don't have humanoid animal races. But if you really needs those it would be rather easy to "port" those into the game. And I'm not sure what the Terrors of the Twisted Earth book will contain. Heck, most any PC race could be brought into the DW setting. As long as you remove any "magical" abilities and create a plausible background. Hope this helps. DW was the best birthday gift I got this year. :D [/QUOTE]
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