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Dashing Rake and Skanky Hoe
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<blockquote data-quote="ThoughtBubble" data-source="post: 1008722" data-attributes="member: 9723"><p>You know, I went back to double check this before I posted, and bam! Power goes out upstairs.</p><p></p><p>Anway.... What style is your campaign in? Do the players dive into the shed, pull out a shovel, and hope that they dont' have to use it to try and hold something off till everyone gets in the car? Or is it the sort of campaign where they'd take out the shovel and go kick some undead booty? Likely, it's in the middle, but it really affects a lot.</p><p></p><p>Anyway, I'd say that overall, you're making them a touch powerful. The one that sticks out to me is the 1D8/1D4 dual wielded shovel. I can see a hard swung shovel dealing some good damage, but not a dual wielded shovel. The balance would just be too far off. Maybe it's just me, but I can't see any of those weapons dealing 1D8 points of damage. Maybe I'm underestimating the crit factor, but your proposal just doesn't have a large enough difference between tools and archaic weapons for me to be comfortable with it. Especially the pointy things on sticks.</p><p></p><p>The way I'd run it if that came up was have any of the pointy on a stick things deal 1D6 and have a 10 foot threat range (like a spear) but have a -2 to hit. The exception would be the shovel, which would be 1D6 and a 5 foot range. All the smaller stuff would be 1D4 or 1D3, again with a -2 to hit. </p><p></p><p>I never would have thought up the saws. Auxilary rules for holding a cut and continuing in it?</p><p></p><p>Now, if you'd like to discuss the comparitive pros and cons of the different forms of gardenshed weaponry, I'd love to dig in.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1008722, member: 9723"] You know, I went back to double check this before I posted, and bam! Power goes out upstairs. Anway.... What style is your campaign in? Do the players dive into the shed, pull out a shovel, and hope that they dont' have to use it to try and hold something off till everyone gets in the car? Or is it the sort of campaign where they'd take out the shovel and go kick some undead booty? Likely, it's in the middle, but it really affects a lot. Anyway, I'd say that overall, you're making them a touch powerful. The one that sticks out to me is the 1D8/1D4 dual wielded shovel. I can see a hard swung shovel dealing some good damage, but not a dual wielded shovel. The balance would just be too far off. Maybe it's just me, but I can't see any of those weapons dealing 1D8 points of damage. Maybe I'm underestimating the crit factor, but your proposal just doesn't have a large enough difference between tools and archaic weapons for me to be comfortable with it. Especially the pointy things on sticks. The way I'd run it if that came up was have any of the pointy on a stick things deal 1D6 and have a 10 foot threat range (like a spear) but have a -2 to hit. The exception would be the shovel, which would be 1D6 and a 5 foot range. All the smaller stuff would be 1D4 or 1D3, again with a -2 to hit. I never would have thought up the saws. Auxilary rules for holding a cut and continuing in it? Now, if you'd like to discuss the comparitive pros and cons of the different forms of gardenshed weaponry, I'd love to dig in. [/QUOTE]
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