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Dashing with flying magic items, yea or nay?
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<blockquote data-quote="Sword of Spirit" data-source="post: 8266745" data-attributes="member: 6677017"><p>So I did some research into the history of the flying items. The <em>carpets of flying</em> have traditionally been the most powerful, and the <em>winged boots</em> and <em>broom of flying</em> have traditionally been similar in power level. The <em>wings of flying</em> varied drastically in function and relative power level over the editions.</p><p></p><p>One factor that I noticed that is highly relevant is that of maneuverability class/rating. Those new to 5e might be unfamiliar with it. Basically, different flying creatures/items could maneuver better than others in prior editions. This included how sharply they could turn/dive/climb, how hard it was to gain altitude, and whether or not they had to maintain forward motion to stay aloft. 5e has none of that. Anything with a fly speed can move in 3-dimensions as easily as in 2. This was a huge balancing factor in previous editions that is completely absent.</p><p></p><p>For example, the <em>carpet of flying</em> could hover, while the <em>broom of flying</em> could not (and had to keep moving forward or crash). Both <em>carpet</em> and <em>broom</em> had low maneuverability--making them difficult to employ in combat, while <em>wings</em> and <em>boots</em> had high maneuverability and were more or less designed for combat.</p><p></p><p>Adding those factors back into 5e is not of interest to me, but tweaking the <em>broom of flying</em> to make it play well with the others is. Basically, it should be a primarily Exploration Pillar item, not a Combat Pillar item. If players are choosing it over the same rarity <em>winged boots</em> in combat, something is very broken.</p><p></p><p>Before we really talk about how to do that, we need to look at the ramifications of different interpretations of the <em>broom's</em> features. I've made some tables comparing the various items. The first table is by the book (with question marks on the <em>broom</em>), the next is giving the <em>broom</em> a generous interpretation, and the last is giving the <em>broom</em> a weaker interpretation.</p><p></p><p>[ATTACH=full]136577[/ATTACH]</p><p></p><p>Looking at the charts, the generous interpretation really should make it a Very Rare item, without or without the capability to Dash, and whether or not the <em>carpet</em> can Dash. It's just that good.</p><p></p><p>The weakest interpretation that I can easily extract from the text <em>still</em> should have it sitting at Rare. Sure, you have to put some thought into using it effectively, but it's clearly better the <em>boots</em> (with a light enough character), given that it lacks attunement and is almost as fast without Dashing as the <em>boots</em> are with Dashing. One might say (as I might myself) that that weaker interpretation doesn't look that much better than the <em>boots.</em> This is true, but it's at least as much better than the <em>boots</em> as the <em>wings </em>are! We see from the wings that the higher top speed is considered very heavily in the power assessment, since that's literally the only thing the Rare <em>wings</em> have over the Uncommon<em> boots</em> (unless you factor in that one might possible layer two cloaks but not wear two pairs of boots). In every other way the <em>boots</em> are superior to the <em>wings</em>, yet the <em>wings</em> are considered more powerful. Because the power level of the <em>wings</em> has varied significantly from edition to edition, and they could therefore have placed them wherever they wanted, I'm going to assume that the relative ranking was an intentional design consideration rather than an oversight (though it may have been). The <em>broom of flying</em> with the weak interpretation is roughly comparable to the <em>wings of flying</em> and clearly as much better than the <em>winged boots</em> as the <em>wings of flying</em> are, justifying it being given a minimum rarity of Rare.</p><p></p><p>On the issue of Dashing, I think it's important to remember that you can't Dash all day--only for short periods of time. The DMG Chase rules make this explicit in the case of chases. You can also determine that by looking at the daily travel rates the game gives for characters. The vehicles that the game has published do not have the capability to Dash. If they did, they would move twice as fast as they are described moving daily, because they don't get Exhausted like creatures and could just Dash all day long. Given than the <em>carpet</em> and the <em>broom</em> are independent devices described with their own movement speed (as opposed to worn items), it seems reasonable to treat them as vehicles and disallow Dashing. (I'd personally have mounting the <em>broom</em> take half your movement just like mounting a steed, but let you walk onto the carpet normally if it's low enough. That's in addition to using an action to activate them.)</p><p></p><p>So I could just go for the weak interpretation of the <em>broom</em> <em>of flying</em> and up its rarity to Rare. But I'd rather not. That messes up the random magic item tables I so love, and makes the <em>broom</em> a super-star in the Combat Pillar as well as the Exploration Pillar, rather than maintaining the intended balance of <em>broom</em> as entry level Exploration item, <em>boots</em> as entry level Combat item, <em>wings</em> as superior Combat item and <em>carpet</em> as superior Exploration item.</p><p></p><p>I'm kind of stuck.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8266745, member: 6677017"] So I did some research into the history of the flying items. The [I]carpets of flying[/I] have traditionally been the most powerful, and the [I]winged boots[/I] and [I]broom of flying[/I] have traditionally been similar in power level. The [I]wings of flying[/I] varied drastically in function and relative power level over the editions. One factor that I noticed that is highly relevant is that of maneuverability class/rating. Those new to 5e might be unfamiliar with it. Basically, different flying creatures/items could maneuver better than others in prior editions. This included how sharply they could turn/dive/climb, how hard it was to gain altitude, and whether or not they had to maintain forward motion to stay aloft. 5e has none of that. Anything with a fly speed can move in 3-dimensions as easily as in 2. This was a huge balancing factor in previous editions that is completely absent. For example, the [I]carpet of flying[/I] could hover, while the [I]broom of flying[/I] could not (and had to keep moving forward or crash). Both [I]carpet[/I] and [I]broom[/I] had low maneuverability--making them difficult to employ in combat, while [I]wings[/I] and [I]boots[/I] had high maneuverability and were more or less designed for combat. Adding those factors back into 5e is not of interest to me, but tweaking the [I]broom of flying[/I] to make it play well with the others is. Basically, it should be a primarily Exploration Pillar item, not a Combat Pillar item. If players are choosing it over the same rarity [I]winged boots[/I] in combat, something is very broken. Before we really talk about how to do that, we need to look at the ramifications of different interpretations of the [I]broom's[/I] features. I've made some tables comparing the various items. The first table is by the book (with question marks on the [I]broom[/I]), the next is giving the [I]broom[/I] a generous interpretation, and the last is giving the [I]broom[/I] a weaker interpretation. [ATTACH type="full" alt="FlyingItems.PNG"]136577[/ATTACH] Looking at the charts, the generous interpretation really should make it a Very Rare item, without or without the capability to Dash, and whether or not the [I]carpet[/I] can Dash. It's just that good. The weakest interpretation that I can easily extract from the text [I]still[/I] should have it sitting at Rare. Sure, you have to put some thought into using it effectively, but it's clearly better the [I]boots[/I] (with a light enough character), given that it lacks attunement and is almost as fast without Dashing as the [I]boots[/I] are with Dashing. One might say (as I might myself) that that weaker interpretation doesn't look that much better than the [I]boots.[/I] This is true, but it's at least as much better than the [I]boots[/I] as the [I]wings [/I]are! We see from the wings that the higher top speed is considered very heavily in the power assessment, since that's literally the only thing the Rare [I]wings[/I] have over the Uncommon[I] boots[/I] (unless you factor in that one might possible layer two cloaks but not wear two pairs of boots). In every other way the [I]boots[/I] are superior to the [I]wings[/I], yet the [I]wings[/I] are considered more powerful. Because the power level of the [I]wings[/I] has varied significantly from edition to edition, and they could therefore have placed them wherever they wanted, I'm going to assume that the relative ranking was an intentional design consideration rather than an oversight (though it may have been). The [I]broom of flying[/I] with the weak interpretation is roughly comparable to the [I]wings of flying[/I] and clearly as much better than the [I]winged boots[/I] as the [I]wings of flying[/I] are, justifying it being given a minimum rarity of Rare. On the issue of Dashing, I think it's important to remember that you can't Dash all day--only for short periods of time. The DMG Chase rules make this explicit in the case of chases. You can also determine that by looking at the daily travel rates the game gives for characters. The vehicles that the game has published do not have the capability to Dash. If they did, they would move twice as fast as they are described moving daily, because they don't get Exhausted like creatures and could just Dash all day long. Given than the [I]carpet[/I] and the [I]broom[/I] are independent devices described with their own movement speed (as opposed to worn items), it seems reasonable to treat them as vehicles and disallow Dashing. (I'd personally have mounting the [I]broom[/I] take half your movement just like mounting a steed, but let you walk onto the carpet normally if it's low enough. That's in addition to using an action to activate them.) So I could just go for the weak interpretation of the [I]broom[/I] [I]of flying[/I] and up its rarity to Rare. But I'd rather not. That messes up the random magic item tables I so love, and makes the [I]broom[/I] a super-star in the Combat Pillar as well as the Exploration Pillar, rather than maintaining the intended balance of [I]broom[/I] as entry level Exploration item, [I]boots[/I] as entry level Combat item, [I]wings[/I] as superior Combat item and [I]carpet[/I] as superior Exploration item. I'm kind of stuck. [/QUOTE]
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