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Dashing with flying magic items, yea or nay?
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<blockquote data-quote="Sword of Spirit" data-source="post: 8269062" data-attributes="member: 6677017"><p>I like this idea. While the only vehicle rules that specify that are for the land infernal war machines, taking the approach of it having its own turn and using its own action economy to move based on the water vehicles and controlled creatures isn't necessarily a perfect fit either.</p><p></p><p>The downside of it is that previous editions didn't require it, but since they also hampered maneuverability in a way 5e doesn't, this seems like an appropriately 5e way of making a simple drawback that balances that out.</p><p></p><p>I considered taking off the potential of falling when concentration-breaking things would happen, but if that were the case, then you could use this much like <em>boots of levitation</em> and just fly up somewhere and keep an aerial perch during combat. Since those boots are rare and require both concentration and attunement, I think we need to keep the nerf or have yet another item that it shouldn't be better than but is anyway.</p><p></p><p>So here's a slightly revised version, and I can't see anyway to really nerf it harder. Still a strong uncommon major item that completely negates elevation/flight challenges in the Exploration Pillar, but now it becomes extremely undesireable in combat outside of some sort of really niche cases (which is fine).</p><p></p><p><span style="color: rgb(209, 72, 65)"><span style="font-size: 22px"><strong>Broom of Flying (Revised)</strong></span></span></p><p><em>Wondrous item, uncommon</em></p><p></p><p>This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it (following the rules for Mounting and Dismounting a creature in the <em>Player's Handbook</em>) and speak its command word as an action. It then hovers beneath you and can be ridden in the air as an airborne vehicle. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.</p><p>While you are seated on the hovering broom and gripping it with at least one hand, you can use your action to direct its movement. It otherwise hovers in place. If any other effect moves the broom against your will, you must succeed on a DC 10 Dexterity saving throw or fall off the broom, landing prone on the ground and taking falling damage appropriate to the distance fallen (see chapter 8 in the <em>Player's Handbook</em>). If you are knocked prone while riding the broom, or if you or the broom take damage or are subject to an environmental condition that might break concentration (whether or not you are concentrating on an effect), you must make the same saving throw. You have Disadvantage on this saving throw if you are not gripping the broom with at least one hand. If at any time you are neither seated on the broom nor gripping it, it falls to the ground harmlessly.</p><p> You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word as an action, name the location, and are familiar with that place. The broom comes back to you when you speak another command word as an action, provided that the broom is still within 1 mile of you.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8269062, member: 6677017"] I like this idea. While the only vehicle rules that specify that are for the land infernal war machines, taking the approach of it having its own turn and using its own action economy to move based on the water vehicles and controlled creatures isn't necessarily a perfect fit either. The downside of it is that previous editions didn't require it, but since they also hampered maneuverability in a way 5e doesn't, this seems like an appropriately 5e way of making a simple drawback that balances that out. I considered taking off the potential of falling when concentration-breaking things would happen, but if that were the case, then you could use this much like [I]boots of levitation[/I] and just fly up somewhere and keep an aerial perch during combat. Since those boots are rare and require both concentration and attunement, I think we need to keep the nerf or have yet another item that it shouldn't be better than but is anyway. So here's a slightly revised version, and I can't see anyway to really nerf it harder. Still a strong uncommon major item that completely negates elevation/flight challenges in the Exploration Pillar, but now it becomes extremely undesireable in combat outside of some sort of really niche cases (which is fine). [COLOR=rgb(209, 72, 65)][SIZE=6][B]Broom of Flying (Revised)[/B][/SIZE][/COLOR] [I]Wondrous item, uncommon[/I] This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it (following the rules for Mounting and Dismounting a creature in the [I]Player's Handbook[/I]) and speak its command word as an action. It then hovers beneath you and can be ridden in the air as an airborne vehicle. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. While you are seated on the hovering broom and gripping it with at least one hand, you can use your action to direct its movement. It otherwise hovers in place. If any other effect moves the broom against your will, you must succeed on a DC 10 Dexterity saving throw or fall off the broom, landing prone on the ground and taking falling damage appropriate to the distance fallen (see chapter 8 in the [I]Player's Handbook[/I]). If you are knocked prone while riding the broom, or if you or the broom take damage or are subject to an environmental condition that might break concentration (whether or not you are concentrating on an effect), you must make the same saving throw. You have Disadvantage on this saving throw if you are not gripping the broom with at least one hand. If at any time you are neither seated on the broom nor gripping it, it falls to the ground harmlessly. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word as an action, name the location, and are familiar with that place. The broom comes back to you when you speak another command word as an action, provided that the broom is still within 1 mile of you. [/QUOTE]
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