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Dashing with flying magic items, yea or nay?
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<blockquote data-quote="NotAYakk" data-source="post: 8269305" data-attributes="member: 72555"><p><strong>Player's Handbook page 182</strong></p><p></p><p></p><p></p><p></p><p>Hey look, the basic rules calls the carpet of flying a vehicle. D&D beyond even uses broom of flying:</p><p>[URL unfurl="true"]https://www.dndbeyond.com/sources/basic-rules/adventuring[/URL]</p><p></p><p>It isn't a creature. It lets you ride it. That is a vehicle.</p><p></p><p></p><p>But, "Movement and various Action options require a certain number of crew to be present on the ship. These crew are spending their entire turns "too busy managing the ship to do anything else during combat", and do not appear to actually roll initiative"</p><p></p><p>So a broom (and carpet) just has a crew of 1, and if that crew isn't using their action to run the vehicle, the vehicle is uncontrolled.</p><p></p><p>--</p><p></p><p>I am not saying this is a mandatory reading. I'm just saying that this removes the entire "the broom is too good" for its rarity, and still makes it very good.</p><p></p><p><strong>Uncommon:</strong></p><p><strong></strong></p><p><strong>Broom:</strong> Requires you to crew it, 50' speed.</p><p><strong>Boots:</strong> Requires you to attune to it, gives you 30' flying speed, 120 minutes before a cooldown.</p><p></p><p>One no longer dominates the other.</p><p></p><p><strong>Rare:</strong></p><p><strong></strong></p><p><strong>Wings:</strong> Requires you to attune to it, gives you 60' flying speed for 1 hour with 1d12 hour cooldown.</p><p></p><p>Is much faster than Boots for most PCs.</p><p></p><p><strong>Very Rare:</strong></p><p><strong></strong></p><p><strong>Carpet:</strong> Requires you to crew it, speed inverse to capacity.</p><p></p><p>Either is extremely fast 80' with 200 lbs capacity, or high capacity 800 lbs 30' speed; it has a significantly better capacity:speed profile than the broom. The 800 lbs one can have 1 pilot with lots of PCs having their action free. (Also note it can handle 2x capacity for 1/2 speed; even the smallest carpet can out-speed a broom at any weight level).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8269305, member: 72555"] [B]Player's Handbook page 182[/B] Hey look, the basic rules calls the carpet of flying a vehicle. D&D beyond even uses broom of flying: [URL unfurl="true"]https://www.dndbeyond.com/sources/basic-rules/adventuring[/URL] It isn't a creature. It lets you ride it. That is a vehicle. But, "Movement and various Action options require a certain number of crew to be present on the ship. These crew are spending their entire turns "too busy managing the ship to do anything else during combat", and do not appear to actually roll initiative" So a broom (and carpet) just has a crew of 1, and if that crew isn't using their action to run the vehicle, the vehicle is uncontrolled. -- I am not saying this is a mandatory reading. I'm just saying that this removes the entire "the broom is too good" for its rarity, and still makes it very good. [B]Uncommon: Broom:[/B] Requires you to crew it, 50' speed. [B]Boots:[/B] Requires you to attune to it, gives you 30' flying speed, 120 minutes before a cooldown. One no longer dominates the other. [B]Rare: Wings:[/B] Requires you to attune to it, gives you 60' flying speed for 1 hour with 1d12 hour cooldown. Is much faster than Boots for most PCs. [B]Very Rare: Carpet:[/B] Requires you to crew it, speed inverse to capacity. Either is extremely fast 80' with 200 lbs capacity, or high capacity 800 lbs 30' speed; it has a significantly better capacity:speed profile than the broom. The 800 lbs one can have 1 pilot with lots of PCs having their action free. (Also note it can handle 2x capacity for 1/2 speed; even the smallest carpet can out-speed a broom at any weight level). [/QUOTE]
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