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dastardly idea, need input
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1209707" data-attributes="member: 14214"><p>dastardly ideas are always so... dastardly...</p><p></p><p>Ya bum - this idea is so cool, I'm freaking jealous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I have a desert adventure coming up, but I needed something that occurs in the city... This will work just great.</p><p></p><p></p><p>Instead of caroleers, I'll just use an item to start it... A single lute that a villains henchman uses to play a common tune. Anyone who starts humming along with saves Will at DC 5 + 1 per person already singing, or else starts singing and walks with the group. Both the lute and the singers have the capability of passing the charm curse along.</p><p></p><p>Once the group exceeds 20 people, new recruits wander off on their own and start their own group. If more than three groups meet at an intersection, members cross mingle, and one group wanders out of town by the most direct route, heading for the next village/city.</p><p></p><p>The lutist is immune to the effect, destroying the lute cures everyone. Remove curse/break enchantment type spells only cure one person at a time, and only for 1 minute, then the subject has to start rolling saves again.</p><p></p><p>a 20 people group is DC 25 will save... seems like some of the party may even start walking around <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Reason why:</p><p>SablePup, Harpie, Matt - DO NOT READ</p><p>[spoiler]I have an arch-lich working at recovering a massively powerful artifact from the depths of the underdark under the desert region of a powerful kingdom. To disrupt authority and make them look the other way, he's instigated a resurrection of an ages old war in the desert, and planted this curse charm in the border city of the desert, knowing it'll spread to the kingdom at large and cause massive disruptions to the authorities.[/spoiler]</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1209707, member: 14214"] dastardly ideas are always so... dastardly... Ya bum - this idea is so cool, I'm freaking jealous :) I have a desert adventure coming up, but I needed something that occurs in the city... This will work just great. Instead of caroleers, I'll just use an item to start it... A single lute that a villains henchman uses to play a common tune. Anyone who starts humming along with saves Will at DC 5 + 1 per person already singing, or else starts singing and walks with the group. Both the lute and the singers have the capability of passing the charm curse along. Once the group exceeds 20 people, new recruits wander off on their own and start their own group. If more than three groups meet at an intersection, members cross mingle, and one group wanders out of town by the most direct route, heading for the next village/city. The lutist is immune to the effect, destroying the lute cures everyone. Remove curse/break enchantment type spells only cure one person at a time, and only for 1 minute, then the subject has to start rolling saves again. a 20 people group is DC 25 will save... seems like some of the party may even start walking around :) Reason why: SablePup, Harpie, Matt - DO NOT READ [spoiler]I have an arch-lich working at recovering a massively powerful artifact from the depths of the underdark under the desert region of a powerful kingdom. To disrupt authority and make them look the other way, he's instigated a resurrection of an ages old war in the desert, and planted this curse charm in the border city of the desert, knowing it'll spread to the kingdom at large and cause massive disruptions to the authorities.[/spoiler] [/QUOTE]
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