Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Data science investigations into the mechanics of the world's greatest role playing game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 7489241" data-attributes="member: 4348"><p>I think it is accurate to a point. Without trying to break the game...I think the conclusions are ABSOLUTELY correct.</p><p></p><p>Due to the effects of bounded accuracy and purposefully limiting how well one can hit against a creature, the amount of damage you do is probably the most important factor in KILLING (as opposed to other tactics of getting past like talking to it) monsters in 5e.</p><p></p><p>However, the difference between a Fighter that hits with a +11 - +14 against an AC of 21 will hit probably most of the time or 2/3 of the time. If they deal 20 points of damage and have 5 attacks per round after three rounds they should have done around 200 points of damage. Not bad.</p><p></p><p>A Fighter that hits with a +20- +21 (+6 Prof, +9 STR, +3 Magic, +2 Bless or Proficiency Die somehow) will hit 100% of the time. If they do 15 points of damage a round they will do 225 points of damage per round.</p><p></p><p>So, in this scenario, MORE damage is pretty important, but even if they do less damage per hit, because they hit more often, they end up doing MORE damage. </p><p></p><p>I would say the Damage and to Hit are directly proportional in 5e.</p><p></p><p>For the above scenario to balance out the Second Fighter would need to do 2/3 the damage of the First fighter (so around 13 Damage per round gets it close)...as that is proportional to the 2/3 to hit that the First fighter has. In that light, damage and to hit % might be directly proportional in how much they affect combat and taking down enemies.</p><p></p><p>For those who go out of their way to try to boost their To Hit or AC to the point that they will try to break the game if they can, I think the To Hit and AC start gaining prominence.</p><p></p><p>As such, in these instances, the To Hit or ability to hit a monster, from what I've seen is directly proportional to damage in relation to how effective it may be (at least to a point, # of attacks is ALSO highly important).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7489241, member: 4348"] I think it is accurate to a point. Without trying to break the game...I think the conclusions are ABSOLUTELY correct. Due to the effects of bounded accuracy and purposefully limiting how well one can hit against a creature, the amount of damage you do is probably the most important factor in KILLING (as opposed to other tactics of getting past like talking to it) monsters in 5e. However, the difference between a Fighter that hits with a +11 - +14 against an AC of 21 will hit probably most of the time or 2/3 of the time. If they deal 20 points of damage and have 5 attacks per round after three rounds they should have done around 200 points of damage. Not bad. A Fighter that hits with a +20- +21 (+6 Prof, +9 STR, +3 Magic, +2 Bless or Proficiency Die somehow) will hit 100% of the time. If they do 15 points of damage a round they will do 225 points of damage per round. So, in this scenario, MORE damage is pretty important, but even if they do less damage per hit, because they hit more often, they end up doing MORE damage. I would say the Damage and to Hit are directly proportional in 5e. For the above scenario to balance out the Second Fighter would need to do 2/3 the damage of the First fighter (so around 13 Damage per round gets it close)...as that is proportional to the 2/3 to hit that the First fighter has. In that light, damage and to hit % might be directly proportional in how much they affect combat and taking down enemies. For those who go out of their way to try to boost their To Hit or AC to the point that they will try to break the game if they can, I think the To Hit and AC start gaining prominence. As such, in these instances, the To Hit or ability to hit a monster, from what I've seen is directly proportional to damage in relation to how effective it may be (at least to a point, # of attacks is ALSO highly important). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Data science investigations into the mechanics of the world's greatest role playing game
Top