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<blockquote data-quote="Pielorinho" data-source="post: 1497629" data-attributes="member: 259"><p>Oops--didn't upload it last time. Let's see if this works.</p><p> </p><p>edit: and I just realized my own way around the wounds problem; now wounds are pretty well implemented. Just type the amount of damage you want to deal to a vehicle in the little box, and it'll do the rest (accounting for hardness, figuring out whether the vehicle is crippled, disabled, or destroyed, and adjusting handling, speed, and crash checks as appropriate).</p><p> </p><p>Note that although the wound check rules state that you have to make an immediate crash check, the crash check rules say to make only one per round; I therefore treat wound crashes just like any other crash (i.e., additional crash checks instead increase the first check's DC by 5). </p><p> </p><p>I'm a little confused as to whether the effects of wound penalties are cumulative or replacing; right now, it makes more sense for these penalties to be replacing. If a vehicle goes from okay to destroyed in a single round, there's no real point to adjust the handling down by 5, is there? It ain't gonna be driving anywhere anytime soon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> </p><p>Anyway, if you've already downloaded the database, this new version is marginally better.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1497629, member: 259"] Oops--didn't upload it last time. Let's see if this works. edit: and I just realized my own way around the wounds problem; now wounds are pretty well implemented. Just type the amount of damage you want to deal to a vehicle in the little box, and it'll do the rest (accounting for hardness, figuring out whether the vehicle is crippled, disabled, or destroyed, and adjusting handling, speed, and crash checks as appropriate). Note that although the wound check rules state that you have to make an immediate crash check, the crash check rules say to make only one per round; I therefore treat wound crashes just like any other crash (i.e., additional crash checks instead increase the first check's DC by 5). I'm a little confused as to whether the effects of wound penalties are cumulative or replacing; right now, it makes more sense for these penalties to be replacing. If a vehicle goes from okay to destroyed in a single round, there's no real point to adjust the handling down by 5, is there? It ain't gonna be driving anywhere anytime soon :). Anyway, if you've already downloaded the database, this new version is marginally better. Daniel [/QUOTE]
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