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Daunton's Dead Shadow (DM:Ukingsken, Judge:????)
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<blockquote data-quote="covaithe" data-source="post: 5058796" data-attributes="member: 46559"><p>The guard snorts derisively, shooting a knowing glance to his fellow, who snickers quietly. He looks back at Kamotz with a look that is half disinterest, half suspicion. <span style="color: thistle">"Your soul ain't my concern. Beat it, Fluffy."</span> He looks over at Morvannon. <span style="color: thistle">"Are you coming, or should I pass along your apologies to the House?"</span></p><p></p><p>Magnus and Grakk take a closer look at the gate. It consists of two sturdy wrought-iron half-doors, securely bolted to the stone walls and hinged to swing into the complex. Where the doors meet is a square iron lock with a keyhole. Below the lock, each door is braced by an iron post that goes down into a hole in the ground. To open the door, you would have to pull the post out of the ground and hold it up while swinging the gate open; and that after unlocking it. </p><p></p><p>There are no obvious keys on either guard's person, but logic would dictate that a key must be nearby somewhere, if not hidden on the guard's person.</p></blockquote><p></p>
[QUOTE="covaithe, post: 5058796, member: 46559"] The guard snorts derisively, shooting a knowing glance to his fellow, who snickers quietly. He looks back at Kamotz with a look that is half disinterest, half suspicion. [color=thistle]"Your soul ain't my concern. Beat it, Fluffy."[/color] He looks over at Morvannon. [color=thistle]"Are you coming, or should I pass along your apologies to the House?"[/color] Magnus and Grakk take a closer look at the gate. It consists of two sturdy wrought-iron half-doors, securely bolted to the stone walls and hinged to swing into the complex. Where the doors meet is a square iron lock with a keyhole. Below the lock, each door is braced by an iron post that goes down into a hole in the ground. To open the door, you would have to pull the post out of the ground and hold it up while swinging the gate open; and that after unlocking it. There are no obvious keys on either guard's person, but logic would dictate that a key must be nearby somewhere, if not hidden on the guard's person. [/QUOTE]
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