Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Daunton's Dead Shadow (DM:Ukingsken, Judge:????)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 5067597" data-attributes="member: 46559"><p><u><em>Round 1</em></u></p><p></p><p>Kamotz lands a heavy two-handed blow, bruising the guard and knocking his armor askew, hampering his mobility and leaving an opening for Grakk. He takes advantage of the guard's stagger to look around, surveying the area inside the wall. The gate leads into a garden-like area, neat and manicured. To the east stand a trio of maple trees, neatly trimmed into identical cones. To the west, a large brass bell hangs from a carved wooden post. Beyond the bell, a row of topiary bushes carved into the shapes of larger-than-life animals throw long shadows in the lantern light. To the south, a neatly-groomed gravel path winds between beds of flowers, leading toward the mansion itself.</p><p></p><p>Vrrsk't plunges through the fray, ignoring a feeble blow from the first guard, and strikes the second. His weapon flashes as it strikes, leaving a trail of smoking and blackened rings in the guard's chainmail. </p><p></p><p>The guards finally respond. The first steps back, giving him room to swing, and responds with a heavy blow of his own, knocking Grakk to the ground. The second steps away from Vrrsk't, and hammers the butt of his halberd against the brass bell. The deep tone pierces the night, carrying and ringing for long seconds. Before it dies away, the final echoes are covered by the sounds of baying hounds, coming from the direction of the house. No motion is visible yet, but from the sounds of it, the hounds are coming quickly.</p><p></p><p>[sblock=ooc]Kamotz hits for 15. Grakk gains +4 to attacks against guard 1 (tent Kamotz)</p><p></p><p>Vrrsk't goes to J10. That's 6 squares of movement, but I'll let it pass 'cause my initial placements were kind of arbitrary anyway. Divine challenge, and hits for 14 radiant. </p><p></p><p>Guard 1 shifts SE and attacks Grakk with powerful strike (reach 2): <a href="http://invisiblecastle.com/roller/view/2384225/" target="_blank">25 vs. AC hits for 8 damage</a>, and Grakk is knocked prone.</p><p></p><p>Guard 2 shifts NW and rings the bell. </p><p></p><p>Everyone is up.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Status and initiative]</p><ul> <li data-xf-list-type="ul"> Kamotz <span style="color: Green">31/31 hp</span>, 9/9 surges</li> <li data-xf-list-type="ul"> Vrrsk't <span style="color: Green">35/35 hp</span>, 12/12 surges</li> <li data-xf-list-type="ul"> <em>Guard 1</em> <span style="color: Red">31 damage</span>, bloodied</li> <li data-xf-list-type="ul"> <em>Guard 2</em> 14 damage, divine challenged</li> <li data-xf-list-type="ul"> Vixo <span style="color: Green">38/38 hp</span>, 9/9 surges</li> <li data-xf-list-type="ul"> Morvannon <span style="color: Green">32/32 hp</span>, 8/8 surges</li> <li data-xf-list-type="ul"> Magnus <span style="color: Green">29/29 hp</span>, 8/8 surges</li> <li data-xf-list-type="ul"> Grakk <span style="color: yellow">36/44 hp</span>, 12/12 surges, prone</li> </ul><p></p><p>Resources used: </p><p>None</p><p></p><p>[/sblock]</p><p></p><p>[sblock=enemy stats]Human guards: HP 47, AC 19, Fort 16, Ref 15, Will 14. BMA +10 vs. AC, 1d10+3 damage and target is marked TENT (guard)</p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/DauntonsDeadShadow/northgate02.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5067597, member: 46559"] [U][I]Round 1[/I][/U] Kamotz lands a heavy two-handed blow, bruising the guard and knocking his armor askew, hampering his mobility and leaving an opening for Grakk. He takes advantage of the guard's stagger to look around, surveying the area inside the wall. The gate leads into a garden-like area, neat and manicured. To the east stand a trio of maple trees, neatly trimmed into identical cones. To the west, a large brass bell hangs from a carved wooden post. Beyond the bell, a row of topiary bushes carved into the shapes of larger-than-life animals throw long shadows in the lantern light. To the south, a neatly-groomed gravel path winds between beds of flowers, leading toward the mansion itself. Vrrsk't plunges through the fray, ignoring a feeble blow from the first guard, and strikes the second. His weapon flashes as it strikes, leaving a trail of smoking and blackened rings in the guard's chainmail. The guards finally respond. The first steps back, giving him room to swing, and responds with a heavy blow of his own, knocking Grakk to the ground. The second steps away from Vrrsk't, and hammers the butt of his halberd against the brass bell. The deep tone pierces the night, carrying and ringing for long seconds. Before it dies away, the final echoes are covered by the sounds of baying hounds, coming from the direction of the house. No motion is visible yet, but from the sounds of it, the hounds are coming quickly. [sblock=ooc]Kamotz hits for 15. Grakk gains +4 to attacks against guard 1 (tent Kamotz) Vrrsk't goes to J10. That's 6 squares of movement, but I'll let it pass 'cause my initial placements were kind of arbitrary anyway. Divine challenge, and hits for 14 radiant. Guard 1 shifts SE and attacks Grakk with powerful strike (reach 2): [URL="http://invisiblecastle.com/roller/view/2384225/"]25 vs. AC hits for 8 damage[/URL], and Grakk is knocked prone. Guard 2 shifts NW and rings the bell. Everyone is up. [/sblock] [sblock=Status and initiative] [list] [*] Kamotz [COLOR="Green"]31/31 hp[/COLOR], 9/9 surges [*] Vrrsk't [COLOR="Green"]35/35 hp[/COLOR], 12/12 surges [*] [I]Guard 1[/I] [COLOR="Red"]31 damage[/COLOR], bloodied [*] [I]Guard 2[/I] 14 damage, divine challenged [*] Vixo [COLOR="Green"]38/38 hp[/COLOR], 9/9 surges [*] Morvannon [COLOR="Green"]32/32 hp[/COLOR], 8/8 surges [*] Magnus [COLOR="Green"]29/29 hp[/COLOR], 8/8 surges [*] Grakk [COLOR="yellow"]36/44 hp[/COLOR], 12/12 surges, prone [/list] Resources used: None [/sblock] [sblock=enemy stats]Human guards: HP 47, AC 19, Fort 16, Ref 15, Will 14. BMA +10 vs. AC, 1d10+3 damage and target is marked TENT (guard) [/sblock] [sblock=map][IMG]http://betahelix.net/pics/maps/DauntonsDeadShadow/northgate02.png[/IMG] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Daunton's Dead Shadow (DM:Ukingsken, Judge:????)
Top