Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Daunton's Dead Shadow (DM:Ukingsken, Judge:????)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 5145917" data-attributes="member: 46559"><p><em><u>Round 3</u></em></p><p></p><p>Morvannon channels the power of his mysterious benefactor, teleporting next to the frightened girl. </p><p></p><p>Grakk moves to the wight, ignoring the ineffectual blows of the zombies, which bounce off the stony protrusions in his skin. He strikes an awesome blow on the wight, nearly cutting it in two. A bit of his own blood seeps down his hands from the sword's sharp hilt. </p><p></p><p>Kamotz's feral heritage keeps trying to knit his body together, but the pit's unholy fluids are tearing it apart much faster, and he barely survives long enough to call on Lauto's mercy for himself. But his god answers, and when he climbs dripping from the pit once again, he looks far better than would be expected. </p><p></p><p>Vrrsk't stands with a clatter of armor, and charges across the room at the remaining grave drake, bellowing a hymn of challenge as he goes. He fails to push the beast off of Magnus, but he certainly has its attention. </p><p></p><p>Morvannon casts a spell that consumes the last zombie rotters in a ball of flame, but the pretty girl behind him takes the opportunity to try to plant a blade in his kidney! The swirling shadows around Morvannon trick "her" eye enough to send the blade awry, and as Morvannon stares back in shock, he can see girl's face slip for a moment, showing the smooth gray face of a doppelganger beneath! Almost reflexively, Morvannon curses this new foe. </p><p></p><p>Magnus concentrates hard, and thrusts the undead drake away in a blast of thunder, and, holding his ball of fire in existence, moves it next to the drake and the huge-mawed creature.</p><p></p><p>Vixo darts nimbly around the battle field, then lunges forward to strike a sharp blow to the wight's head, dazing it just long enough for him to slip behind it and plunge a broad blade into the base of its neck, cutting the current of necrotic power that kept the creature standing. It falls with a squelching sound. </p><p></p><p>The doppelganger "girl" tries again to stab Morvannon, with less success than before. </p><p></p><p>The drake, rotten flesh burning from the flaming sphere's proximity, charges Vrrsk't, but its teeth bounce harmlessly from the paladin's heavy armor. </p><p></p><p>The animated corpse also takes damage from the fireball, but circles behind Magnus, and, ignoring the dwarf for the moment, conjures a black-clawed shadowy hand that shoves Grakk, sending the warrior tumbling into the ghastly pit. He rolls to his feet, still enraged, but covered with sticky, corrupting fluid. </p><p></p><p></p><p>[sblock=ooc]Reactions: Morvannon teleports to O24. </p><p></p><p>Grakk moves to N20, provoking two OAs from rotters: <a href="http://invisiblecastle.com/roller/view/2471613/" target="_blank">one hits</a>, but Grakk resists the damage. He hits the wight for 34 damage, bloodying it, and takes 1 himself from the bloodclaw weapon. All attackers gain +4 to hit Grakk TSNT</p><p></p><p>Kamotz regens 2. He gets hit by the pit again for 10 necrotic, and takes 5 ongoing necrotic. I wonder if the order of events at the start of your turn is explicitly specified anywhere? Taken in a different order, that could leave Kamotz unconscious in the pit. That would be bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Anyway, for now we'll take it in the order listed above. Second wind brings him to 8, and healing word brings him to 20 and not bloodied. He <a href="http://invisiblecastle.com/roller/view/2471633/" target="_blank">saves</a> against the ongoing necrotic and slowed. </p><p></p><p>Vrrsk't stands, moves, challenges the grave drake, and spends an AP to bull rush it. He would have to charge the drake to do that, which gives a +1 to the bull rush attempt, but I can't check to see whether that's included or not, because none of your linked rolls appear to include a bull rush attempt. I'll have to stick with missing. </p><p></p><p>Morvannon drops both rotters with scorching burst. That provokes an OA from the "pretty girl", who turns out to be a doppelganger! Sadly, <a href="http://invisiblecastle.com/roller/view/2471645/" target="_blank">17 vs. AC</a> just misses due to concealment. I'm going to assume you curse the doppelganger instead of the wight, since it's closer and you can't legally curse the wight. You've got a move action left, too, which you might want to use. Go ahead and take it retroactively if you want; I'll adjust if needed. </p><p></p><p>Vixo hits with the wight with dazing strike and again with his AP, killing it. </p><p></p><p>Magnus hits the drake with thunderwave. It takes 7 damage and is pushed to P7, and bloodied. Magnus is no longer grabbed. He sustains the flaming sphere and moves it to P8. </p><p></p><p>Maw takes <a href="http://invisiblecastle.com/roller/view/2471651/" target="_blank">7</a> fire damage from the sphere. He moves south of Magnus, then uses Claw of Karalel on Grakk: <a href="http://invisiblecastle.com/roller/view/2471652/" target="_blank">24 vs. Fort hits</a>, and Grakk slides three squares west into the pit. He gets a save to fall prone instead: <a href="http://invisiblecastle.com/roller/view/2471653/" target="_blank">fails</a>. The pit attacks, <a href="http://invisiblecastle.com/roller/view/2471655/" target="_blank">26 vs. Fort hits for 5 necrotic</a> and 5 ongoing necrotic and slowed (se both). He'll be subject to another attack from the pit at the start of his turn as well. </p><p></p><p>Drake 1 takes <a href="http://invisiblecastle.com/roller/view/2471657/" target="_blank">8</a> fire from the sphere. It charges Vrrsk't: <a href="http://invisiblecastle.com/roller/view/2471665/" target="_blank">15 vs. AC</a> misses. </p><p></p><p>The doppelganger moves adjacent to Morvannon if necessary. Feint (minor): <a href="http://invisiblecastle.com/roller/view/2471667/" target="_blank">13 vs. Reflex</a> misses. He attacks, <a href="http://invisiblecastle.com/roller/view/2471668/" target="_blank">16 vs. AC hits for 5 damage</a>, unless Morvannon manages to get concealment. </p><p></p><p>Slardazial regens 20 and continues the ritual. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=status and initiative]</p><p></p><ul> <li data-xf-list-type="ul"> Kamotz <span style="color: yellow">20/31 hp</span>, 7/9 surges, regen 2 while bloodied, +2 to damage rolls until unconscious, +2 def tsnt</li> <li data-xf-list-type="ul"> Vrrsk't <span style="color: yellow">22/35 hp +2 temp hp</span>, 9/12 surges</li> <li data-xf-list-type="ul"> Vixo <span style="color: yellow">29/38 hp</span>, 7/9 surges</li> <li data-xf-list-type="ul"> Morvannon <span style="color: yellow">25/32 hp</span>, 6/8 surges</li> <li data-xf-list-type="ul"> Magnus <span style="color: yellow">16/29 hp</span>, 6/8 surges</li> <li data-xf-list-type="ul"> Grakk <span style="color: red">15/44 hp</span>, 9/12 surges, bloodhunt rage, bloodied, 5 ong necrotic and slowed (se both)</li> <li data-xf-list-type="ul"> <s><em>Wight dead</em></s></li> <li data-xf-list-type="ul"> <em>Grave Drake 1 <span style="color: red">38 damage</span></em>, bloodied, DC from Vrrsk't</li> <li data-xf-list-type="ul"> <s><em>Grave Drake 2 dead</em></s></li> <li data-xf-list-type="ul"> <em>Maw <span style="color: Yellow">12 damage</span></em></li> <li data-xf-list-type="ul"> <em>Doppelganger unharmed</em>, cursed</li> <li data-xf-list-type="ul"> <s><em>Rotter 1 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 2 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 3 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 4 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 5 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 6 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 7 dead</em></s></li> <li data-xf-list-type="ul"> <s><em>Rotter 8 dead</em></s></li> <li data-xf-list-type="ul"> <em>Slardazial <span style="color: green">+51 healed</span></em></li> </ul><p></p><p>Resources used: <ul> <li data-xf-list-type="ul"> Grakk: <span style="color: Gray">AP, bloodhunt rage</span>, <span style="color: red">Stone's Endurance, Avalanche Strike, Bloodclaw weapon</span></li> <li data-xf-list-type="ul"> Magnus: <span style="color: Gray">AP, flaming sphere</span>, <span style="color: red">Grasping Shadows, second wind</span></li> <li data-xf-list-type="ul"> Morvannon: <span style="color: Gray">AP</span>, <span style="color: red">Witchfire, scorching burst</span></li> <li data-xf-list-type="ul"> Kamotz: <span style="color: Gray">AP, Beacon of Hope</span>, <span style="color: red">channel divinity, healing word x1, second wind</span></li> <li data-xf-list-type="ul"> Vixo: <span style="color: Gray">AP, Blinding Barrage, Duelist's dagger</span>, <span style="color: red">Dazing strike</span></li> <li data-xf-list-type="ul"> Vrrsk't: <span style="color: gray">AP, Lay on hands x1</span></li> </ul><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy stats]</p><p>Slardazial HP ??, AC 18, Fort 22, Reflex 18, Will 20. </p><p>While the ritual is going: resist 10 all, regen 20, and he can use the following power:</p><p>Back Off, Bub: immediate reaction, when an enemy moves into an adjacent square: +8 vs. Fort, and the target is pushed 2 squares. </p><p></p><p>Pit of Unspeakable Filth</p><p>When a creature enters or starts it turn in the filth, it makes an attack: +7 vs Fort, 1d10 necrotic damage, and the target is slowed and takes 5 ongoing necrotic (save ends both)</p><p></p><p>Zombie Rotter 1 HP, a missed attack never damages them. AC 13, For 13, Ref 9, Will 10. </p><p>+6 vs. AC, 5 damage</p><p></p><p>Grave Drake: 49 HP, AC 19, Fort 16, Ref 15, Will 14</p><p>+9 vs. AC, 1d10+3 damage and the target is grabbed</p><p></p><p>Maw: 44 HP, AC 17, For 14, Ref 15, Will 14</p><p>+8 vs. AC, 1d8+2 damage</p><p></p><p>Chains: 15 HP each, AC 8, Fort 8, Ref 8, Will N/A</p><p>Chains have +12 to all defenses against ranged attacks from non-adjacent squares. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=map and terrain notes]<img src="http://betahelix.net/pics/maps/DauntonsDeadShadow/crypt04.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The pit's surface is 5' below ground level. Climbing out takes a DC 10 athletics check.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 5145917, member: 46559"] [I][U]Round 3[/U][/I] Morvannon channels the power of his mysterious benefactor, teleporting next to the frightened girl. Grakk moves to the wight, ignoring the ineffectual blows of the zombies, which bounce off the stony protrusions in his skin. He strikes an awesome blow on the wight, nearly cutting it in two. A bit of his own blood seeps down his hands from the sword's sharp hilt. Kamotz's feral heritage keeps trying to knit his body together, but the pit's unholy fluids are tearing it apart much faster, and he barely survives long enough to call on Lauto's mercy for himself. But his god answers, and when he climbs dripping from the pit once again, he looks far better than would be expected. Vrrsk't stands with a clatter of armor, and charges across the room at the remaining grave drake, bellowing a hymn of challenge as he goes. He fails to push the beast off of Magnus, but he certainly has its attention. Morvannon casts a spell that consumes the last zombie rotters in a ball of flame, but the pretty girl behind him takes the opportunity to try to plant a blade in his kidney! The swirling shadows around Morvannon trick "her" eye enough to send the blade awry, and as Morvannon stares back in shock, he can see girl's face slip for a moment, showing the smooth gray face of a doppelganger beneath! Almost reflexively, Morvannon curses this new foe. Magnus concentrates hard, and thrusts the undead drake away in a blast of thunder, and, holding his ball of fire in existence, moves it next to the drake and the huge-mawed creature. Vixo darts nimbly around the battle field, then lunges forward to strike a sharp blow to the wight's head, dazing it just long enough for him to slip behind it and plunge a broad blade into the base of its neck, cutting the current of necrotic power that kept the creature standing. It falls with a squelching sound. The doppelganger "girl" tries again to stab Morvannon, with less success than before. The drake, rotten flesh burning from the flaming sphere's proximity, charges Vrrsk't, but its teeth bounce harmlessly from the paladin's heavy armor. The animated corpse also takes damage from the fireball, but circles behind Magnus, and, ignoring the dwarf for the moment, conjures a black-clawed shadowy hand that shoves Grakk, sending the warrior tumbling into the ghastly pit. He rolls to his feet, still enraged, but covered with sticky, corrupting fluid. [sblock=ooc]Reactions: Morvannon teleports to O24. Grakk moves to N20, provoking two OAs from rotters: [URL="http://invisiblecastle.com/roller/view/2471613/"]one hits[/URL], but Grakk resists the damage. He hits the wight for 34 damage, bloodying it, and takes 1 himself from the bloodclaw weapon. All attackers gain +4 to hit Grakk TSNT Kamotz regens 2. He gets hit by the pit again for 10 necrotic, and takes 5 ongoing necrotic. I wonder if the order of events at the start of your turn is explicitly specified anywhere? Taken in a different order, that could leave Kamotz unconscious in the pit. That would be bad. :eek: Anyway, for now we'll take it in the order listed above. Second wind brings him to 8, and healing word brings him to 20 and not bloodied. He [URL="http://invisiblecastle.com/roller/view/2471633/"]saves[/URL] against the ongoing necrotic and slowed. Vrrsk't stands, moves, challenges the grave drake, and spends an AP to bull rush it. He would have to charge the drake to do that, which gives a +1 to the bull rush attempt, but I can't check to see whether that's included or not, because none of your linked rolls appear to include a bull rush attempt. I'll have to stick with missing. Morvannon drops both rotters with scorching burst. That provokes an OA from the "pretty girl", who turns out to be a doppelganger! Sadly, [URL="http://invisiblecastle.com/roller/view/2471645/"]17 vs. AC[/URL] just misses due to concealment. I'm going to assume you curse the doppelganger instead of the wight, since it's closer and you can't legally curse the wight. You've got a move action left, too, which you might want to use. Go ahead and take it retroactively if you want; I'll adjust if needed. Vixo hits with the wight with dazing strike and again with his AP, killing it. Magnus hits the drake with thunderwave. It takes 7 damage and is pushed to P7, and bloodied. Magnus is no longer grabbed. He sustains the flaming sphere and moves it to P8. Maw takes [URL="http://invisiblecastle.com/roller/view/2471651/"]7[/URL] fire damage from the sphere. He moves south of Magnus, then uses Claw of Karalel on Grakk: [URL="http://invisiblecastle.com/roller/view/2471652/"]24 vs. Fort hits[/URL], and Grakk slides three squares west into the pit. He gets a save to fall prone instead: [URL="http://invisiblecastle.com/roller/view/2471653/"]fails[/URL]. The pit attacks, [URL="http://invisiblecastle.com/roller/view/2471655/"]26 vs. Fort hits for 5 necrotic[/URL] and 5 ongoing necrotic and slowed (se both). He'll be subject to another attack from the pit at the start of his turn as well. Drake 1 takes [URL="http://invisiblecastle.com/roller/view/2471657/"]8[/URL] fire from the sphere. It charges Vrrsk't: [URL="http://invisiblecastle.com/roller/view/2471665/"]15 vs. AC[/URL] misses. The doppelganger moves adjacent to Morvannon if necessary. Feint (minor): [URL="http://invisiblecastle.com/roller/view/2471667/"]13 vs. Reflex[/URL] misses. He attacks, [URL="http://invisiblecastle.com/roller/view/2471668/"]16 vs. AC hits for 5 damage[/URL], unless Morvannon manages to get concealment. Slardazial regens 20 and continues the ritual. [/sblock] [sblock=status and initiative] [list] [*] Kamotz [COLOR="yellow"]20/31 hp[/COLOR], 7/9 surges, regen 2 while bloodied, +2 to damage rolls until unconscious, +2 def tsnt [*] Vrrsk't [COLOR="yellow"]22/35 hp +2 temp hp[/COLOR], 9/12 surges [*] Vixo [COLOR="yellow"]29/38 hp[/COLOR], 7/9 surges [*] Morvannon [COLOR="yellow"]25/32 hp[/COLOR], 6/8 surges [*] Magnus [COLOR="yellow"]16/29 hp[/COLOR], 6/8 surges [*] Grakk [COLOR="red"]15/44 hp[/COLOR], 9/12 surges, bloodhunt rage, bloodied, 5 ong necrotic and slowed (se both) [*] [s][I]Wight dead[/I][/s] [*] [I]Grave Drake 1 [COLOR="red"]38 damage[/COLOR][/I], bloodied, DC from Vrrsk't [*] [s][I]Grave Drake 2 dead[/I][/s] [*] [I]Maw [COLOR="Yellow"]12 damage[/COLOR][/I] [*] [i]Doppelganger unharmed[/i], cursed [*] [s][I]Rotter 1 dead[/I][/s] [*] [s][I]Rotter 2 dead[/I][/s] [*] [s][I]Rotter 3 dead[/I][/s] [*] [s][I]Rotter 4 dead[/I][/s] [*] [s][I]Rotter 5 dead[/I][/s] [*] [s][I]Rotter 6 dead[/I][/s] [*] [s][I]Rotter 7 dead[/I][/s] [*] [s][I]Rotter 8 dead[/I][/s] [*] [I]Slardazial [COLOR="green"]+51 healed[/COLOR][/I] [/list] Resources used: [list] [*] Grakk: [COLOR="Gray"]AP, bloodhunt rage[/COLOR], [color=red]Stone's Endurance, Avalanche Strike, Bloodclaw weapon[/color] [*] Magnus: [COLOR="Gray"]AP, flaming sphere[/color], [color=red]Grasping Shadows, second wind[/color] [*] Morvannon: [COLOR="Gray"]AP[/COLOR], [color=red]Witchfire, scorching burst[/color] [*] Kamotz: [COLOR="Gray"]AP, Beacon of Hope[/COLOR], [color=red]channel divinity, healing word x1, second wind[/color] [*] Vixo: [COLOR="Gray"]AP, Blinding Barrage, Duelist's dagger[/COLOR], [color=red]Dazing strike[/color] [*] Vrrsk't: [color=gray]AP, Lay on hands x1[/color] [/list] [/sblock] [sblock=Enemy stats] Slardazial HP ??, AC 18, Fort 22, Reflex 18, Will 20. While the ritual is going: resist 10 all, regen 20, and he can use the following power: Back Off, Bub: immediate reaction, when an enemy moves into an adjacent square: +8 vs. Fort, and the target is pushed 2 squares. Pit of Unspeakable Filth When a creature enters or starts it turn in the filth, it makes an attack: +7 vs Fort, 1d10 necrotic damage, and the target is slowed and takes 5 ongoing necrotic (save ends both) Zombie Rotter 1 HP, a missed attack never damages them. AC 13, For 13, Ref 9, Will 10. +6 vs. AC, 5 damage Grave Drake: 49 HP, AC 19, Fort 16, Ref 15, Will 14 +9 vs. AC, 1d10+3 damage and the target is grabbed Maw: 44 HP, AC 17, For 14, Ref 15, Will 14 +8 vs. AC, 1d8+2 damage Chains: 15 HP each, AC 8, Fort 8, Ref 8, Will N/A Chains have +12 to all defenses against ranged attacks from non-adjacent squares. [/sblock] [sblock=map and terrain notes][IMG]http://betahelix.net/pics/maps/DauntonsDeadShadow/crypt04.png[/IMG] The pit's surface is 5' below ground level. Climbing out takes a DC 10 athletics check. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Daunton's Dead Shadow (DM:Ukingsken, Judge:????)
Top