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Dave Arneson and Erol Otus?
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<blockquote data-quote="Cthulhu's Librarian" data-source="post: 1096462" data-attributes="member: 11064"><p>Well, I didn't read throught he whole thing yet (we lost power last night as I was about 3/4 through it), but from what I did read, I have to say that I'm not really all that impressed. While it looks and has that 1st edition dungeon crawl feel to it, I didn't feel that there was a whole lot to it. </p><p> </p><p>Spoilers</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>Basically, its a dungeon crawl that takes place in an inland lighthouse on the edge of a swamp. The lighthouse is haunted by the ghost of the former keeper, who was turned into a troll before he died and was cursed to haunt the tower after his death. Along with his ghost, the tower is also haunted by lots of other ghosts, wights, etc. The adventure is pretty much a railroad, starting with the fact that if the players don't enter the lighthouse when they come upon it (being baited by gold and treasure), the DM is told to have a storm come up so they will seek shelter, and if they still don't go in, to have a river flood, incread winds to keep flying characters out of the air, etc. Anything to drive them into the tower. Once they enter, the tower door locks, and is cannot be opened from the inside by any means. They then have to go through the tower, fighting various undead (some of whom are given unique personalities), and eventually removing the curse. Also, if any characters die, they are brought back to life at the end as a result of the curse being lifted. </p><p> </p><p>So I guess it wouldn't be bad for a nights diversion if you are looking for an evening of dungeon crawling (which I'll admit I love), but the railroading of a party into the lighthouse and the fact that any dead PCs are bought back to life at the end just don't work for me. I guess I was looking for a little bit more. I really liked the other 2 adventures Goodman Games has published, and I was hoping that this one, being written by Dave Arneson, would be more than it was. I really wanted to like it, and maybe I'll try running it to see if it plays better than it reads. If nothing else, it's a nice memento from GenCon.</p></blockquote><p></p>
[QUOTE="Cthulhu's Librarian, post: 1096462, member: 11064"] Well, I didn't read throught he whole thing yet (we lost power last night as I was about 3/4 through it), but from what I did read, I have to say that I'm not really all that impressed. While it looks and has that 1st edition dungeon crawl feel to it, I didn't feel that there was a whole lot to it. Spoilers . . . . . Basically, its a dungeon crawl that takes place in an inland lighthouse on the edge of a swamp. The lighthouse is haunted by the ghost of the former keeper, who was turned into a troll before he died and was cursed to haunt the tower after his death. Along with his ghost, the tower is also haunted by lots of other ghosts, wights, etc. The adventure is pretty much a railroad, starting with the fact that if the players don't enter the lighthouse when they come upon it (being baited by gold and treasure), the DM is told to have a storm come up so they will seek shelter, and if they still don't go in, to have a river flood, incread winds to keep flying characters out of the air, etc. Anything to drive them into the tower. Once they enter, the tower door locks, and is cannot be opened from the inside by any means. They then have to go through the tower, fighting various undead (some of whom are given unique personalities), and eventually removing the curse. Also, if any characters die, they are brought back to life at the end as a result of the curse being lifted. So I guess it wouldn't be bad for a nights diversion if you are looking for an evening of dungeon crawling (which I'll admit I love), but the railroading of a party into the lighthouse and the fact that any dead PCs are bought back to life at the end just don't work for me. I guess I was looking for a little bit more. I really liked the other 2 adventures Goodman Games has published, and I was hoping that this one, being written by Dave Arneson, would be more than it was. I really wanted to like it, and maybe I'll try running it to see if it plays better than it reads. If nothing else, it's a nice memento from GenCon. [/QUOTE]
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