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Dave Arneson and Erol Otus?
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<blockquote data-quote="D'karr" data-source="post: 1096528" data-attributes="member: 336"><p>I understand where you are coming from. That is why I said that the DM should know his party and plan accordingly. You don't need a story based reason for everything.</p><p></p><p>A story based reason could have been designed by the DM with little difficulty. - The family of the long-gone troll/ghost is worried about him and send the party to investigate. The constable of the neareast town is worried that the lighthouse has not been operational for x amount of time and sends the party to investigate.</p><p></p><p>This adventure actually works well as a side trek, instead of a main adventure. In that capacity the party might see the lighthouse in the distance as they are travelling and they see a storm brewing in the horizon, etc.</p><p></p><p>It took me less than a minute to come up with at least 5 ways to get the party to the lighthouse. The railroading is usually needed for the DM that might have trouble jumpstarting the game. Those that don't need it don't have to use it.</p><p></p><p>Modules are like a buffet line. You don't need to get everything. Pick and choose which parts to use.</p></blockquote><p></p>
[QUOTE="D'karr, post: 1096528, member: 336"] I understand where you are coming from. That is why I said that the DM should know his party and plan accordingly. You don't need a story based reason for everything. A story based reason could have been designed by the DM with little difficulty. - The family of the long-gone troll/ghost is worried about him and send the party to investigate. The constable of the neareast town is worried that the lighthouse has not been operational for x amount of time and sends the party to investigate. This adventure actually works well as a side trek, instead of a main adventure. In that capacity the party might see the lighthouse in the distance as they are travelling and they see a storm brewing in the horizon, etc. It took me less than a minute to come up with at least 5 ways to get the party to the lighthouse. The railroading is usually needed for the DM that might have trouble jumpstarting the game. Those that don't need it don't have to use it. Modules are like a buffet line. You don't need to get everything. Pick and choose which parts to use. [/QUOTE]
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