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Dave Arneson and Erol Otus?
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<blockquote data-quote="Dustin Clingman" data-source="post: 1143106" data-attributes="member: 7355"><p>Hey Guys,</p><p></p><p>Some interesting points in this thread. I was a minor contributor to DCC #3.5. All of the DCC modules fit within the constraints of the old style modules. This module also has geomorphs in the back to give you an idea. The whole thing was designed to be a single nighter.</p><p></p><p>One thing I haven't heard anyone comment on was the notable NPCs that were listed in the module. I am just curious how many of them people were able to identify. One is patheticlly easy, but some of the others were a bit more tricky and funny once you know whodunnit.</p><p></p><p>If you want to see some real current Arneson stuff you should check out the latest update to Zeitgeist Games. You can see a copy of the map for the upcoming Dave Arneson's Blackmoor. I would be eager to get some feedback on that. You can see that <a href="http://www.zeitgeistgames.com" >here!</a></p><p></p><p>Dustin</p></blockquote><p></p>
[QUOTE="Dustin Clingman, post: 1143106, member: 7355"] Hey Guys, Some interesting points in this thread. I was a minor contributor to DCC #3.5. All of the DCC modules fit within the constraints of the old style modules. This module also has geomorphs in the back to give you an idea. The whole thing was designed to be a single nighter. One thing I haven't heard anyone comment on was the notable NPCs that were listed in the module. I am just curious how many of them people were able to identify. One is patheticlly easy, but some of the others were a bit more tricky and funny once you know whodunnit. If you want to see some real current Arneson stuff you should check out the latest update to Zeitgeist Games. You can see a copy of the map for the upcoming Dave Arneson's Blackmoor. I would be eager to get some feedback on that. You can see that <a href="http://www.zeitgeistgames.com" >here!</a> Dustin [/QUOTE]
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