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Dave Arneson/Blackmoor chat tonight - submit your questions here!
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<blockquote data-quote="William Ronald" data-source="post: 2771832" data-attributes="member: 426"><p>What are some of the aspects of Blackmoor that you think will appeal to gamers who sometimes have a "seen this, done that" attitude?</p><p></p><p>What do you think are some of the aspects of the Blackmoor setting that will appeal to both long time and new players?</p><p></p><p>What were some of the hard choices that you made in designing Blackmoor? Is there anything that you would wish to do differently in retrospect?</p><p></p><p>In designing Blackmoor, what do you think are some of the differences between now and the 1070s.</p><p></p><p>There have been much speculation that the RPG industry is in a slump. Do you believe this is the case? If so, what do you think can be done to turn this around.</p><p></p><p>As a co-creator of the Dungeons and Dragons game, what steps do you believe that companies and individuals can take to make our hobby more popular? Do you believe that there is a need for more introductory products? More advertising? More demos?</p><p></p><p>So, what still makes gaming and writing gaming products fun after all these years?</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2771832, member: 426"] What are some of the aspects of Blackmoor that you think will appeal to gamers who sometimes have a "seen this, done that" attitude? What do you think are some of the aspects of the Blackmoor setting that will appeal to both long time and new players? What were some of the hard choices that you made in designing Blackmoor? Is there anything that you would wish to do differently in retrospect? In designing Blackmoor, what do you think are some of the differences between now and the 1070s. There have been much speculation that the RPG industry is in a slump. Do you believe this is the case? If so, what do you think can be done to turn this around. As a co-creator of the Dungeons and Dragons game, what steps do you believe that companies and individuals can take to make our hobby more popular? Do you believe that there is a need for more introductory products? More advertising? More demos? So, what still makes gaming and writing gaming products fun after all these years? [/QUOTE]
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