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Dave Arneson: Is He Underrated, or Overrated?
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<blockquote data-quote="teitan" data-source="post: 8804001" data-attributes="member: 3457"><p>Necromancy!</p><p></p><p>Cook definitely doesn't get too much credit. I think today he doesn't get enough for his contributions to late 2e and 3.0 era that were/are such a heavy influence on how we play D&D now and especially the lore of D&D along with Wolgang Baur and Ed Greenwood. He wasn't as prolific as Ed Greenwood but he and Baur were generating lore about the planes and stories that are still key elements of D&D along with Zeb's contributions through Planescape. When you think of Orcus now, it's Monte Cook. Tharizdun in Critical Role IS Monte Cook through his Return to the Temple of Elemental Evil. His Book of Vile Darkness was controversial but many of the ideas in it are still a key part of modern D&D and ToF for example. </p><p></p><p>Monte helped bring the quirk and weird back to D&D and not just through 3.0 but also his Malhavoc Press products and that continues in his newer products from Monte Cook Games that are 5e compatible such as the Numenera conversion books, Planebreaker, Ptolus for 5e etc. He is an innovating machine filled with ideas and encourages his team to come up with new ideas and concepts that push envelopes and encourage a very creative atmosphere and mindset for game masters as well. He wrote the 3.0, and majority of the 3,5 DMG by default, and it was the last truly useful DMG for D&D as much as I like the 5e DMG as a teaching tool for new DMs. The 3.0 DMG not only taught you how to run 3.0 but also inspired you and provided optional rules that kept the game in the DMs hands like Prestige Classes (most forgot quickly they weren't default).</p></blockquote><p></p>
[QUOTE="teitan, post: 8804001, member: 3457"] Necromancy! Cook definitely doesn't get too much credit. I think today he doesn't get enough for his contributions to late 2e and 3.0 era that were/are such a heavy influence on how we play D&D now and especially the lore of D&D along with Wolgang Baur and Ed Greenwood. He wasn't as prolific as Ed Greenwood but he and Baur were generating lore about the planes and stories that are still key elements of D&D along with Zeb's contributions through Planescape. When you think of Orcus now, it's Monte Cook. Tharizdun in Critical Role IS Monte Cook through his Return to the Temple of Elemental Evil. His Book of Vile Darkness was controversial but many of the ideas in it are still a key part of modern D&D and ToF for example. Monte helped bring the quirk and weird back to D&D and not just through 3.0 but also his Malhavoc Press products and that continues in his newer products from Monte Cook Games that are 5e compatible such as the Numenera conversion books, Planebreaker, Ptolus for 5e etc. He is an innovating machine filled with ideas and encourages his team to come up with new ideas and concepts that push envelopes and encourage a very creative atmosphere and mindset for game masters as well. He wrote the 3.0, and majority of the 3,5 DMG by default, and it was the last truly useful DMG for D&D as much as I like the 5e DMG as a teaching tool for new DMs. The 3.0 DMG not only taught you how to run 3.0 but also inspired you and provided optional rules that kept the game in the DMs hands like Prestige Classes (most forgot quickly they weren't default). [/QUOTE]
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