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Dave Arneson: Is He Underrated, or Overrated?
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<blockquote data-quote="Burnside" data-source="post: 8804525" data-attributes="member: 6910340"><p>I've trained with Viola Spolin's theater games quite a bit. I definitely am not implying that they are "in the vein of D&D" in terms of continuity of characters for multiple sessions or "leveling up".</p><p></p><p>Some of them do indeed use referees or judges, though.</p><p></p><p>And they are certainly role-playing games in the sense that they fit the definition of <em>games</em> and the mode of play is <em>role-playing</em> - they aren't just "acting" because there are rules by which they can be won or lost, and there is no set script. You pretend to be another character and in that role you are following the rules of the game in order to win it. A lot of the reason actors very easily pick up the non-mechanical aspects of D&D is because so much of their training is not dissimilarly structured.</p><p></p><p>There is a lot conceptually in common with D&D, but you've hit upon the two elements D&D really pioneered (leveling up, and continuing the same character's adventures in an episodic fashion for multiple sessions).</p><p></p><p>If you've ever seen an episode of Whose Line Is It Anyway, you've seen some of Viola Spolin's games in play.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8804525, member: 6910340"] I've trained with Viola Spolin's theater games quite a bit. I definitely am not implying that they are "in the vein of D&D" in terms of continuity of characters for multiple sessions or "leveling up". Some of them do indeed use referees or judges, though. And they are certainly role-playing games in the sense that they fit the definition of [I]games[/I] and the mode of play is [I]role-playing[/I] - they aren't just "acting" because there are rules by which they can be won or lost, and there is no set script. You pretend to be another character and in that role you are following the rules of the game in order to win it. A lot of the reason actors very easily pick up the non-mechanical aspects of D&D is because so much of their training is not dissimilarly structured. There is a lot conceptually in common with D&D, but you've hit upon the two elements D&D really pioneered (leveling up, and continuing the same character's adventures in an episodic fashion for multiple sessions). If you've ever seen an episode of Whose Line Is It Anyway, you've seen some of Viola Spolin's games in play. [/QUOTE]
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