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Dave Arneson: Is He Underrated, or Overrated?
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<blockquote data-quote="Autumnal" data-source="post: 9133346" data-attributes="member: 6671663"><p>At one point I tallied up parallel inventions underway, but it was years back…let’s see. </p><p></p><p>M.A..R. Barker and Greg Stafford were both using their preexisting worlds (Tekumel and Glorantha, respectively) in wargaming, and had storytelling possibilities in mind. I don’t know what kind of mechanics Stafford was using; Barker was refining his Perfected system. </p><p></p><p>Steve Perrin and friends were doing some wargsming with elements of what became Basic Role Playing and RuneQuest. Anyone know how well they and Stafford knew each other circa 1973?</p><p></p><p>Freeform collaborative storytelling was a thing in sf fandom and growing in volume. Someone like Lee Gold would almost certainly have set up something like Alarums & Exuding sons within a year or few to discuss various kinds of mechanical underpinnings, conceptual tools, and writeups. </p><p></p><p>And that’s all US-based. I have No Clue<tm> what was going in the same late ‘60s/early ‘70s era elsewhere. </p><p></p><p>Charles Fort wrote that “we steam-engine when it’s steam-engine time”. I think it was that time for RPGs.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9133346, member: 6671663"] At one point I tallied up parallel inventions underway, but it was years back…let’s see. M.A..R. Barker and Greg Stafford were both using their preexisting worlds (Tekumel and Glorantha, respectively) in wargaming, and had storytelling possibilities in mind. I don’t know what kind of mechanics Stafford was using; Barker was refining his Perfected system. Steve Perrin and friends were doing some wargsming with elements of what became Basic Role Playing and RuneQuest. Anyone know how well they and Stafford knew each other circa 1973? Freeform collaborative storytelling was a thing in sf fandom and growing in volume. Someone like Lee Gold would almost certainly have set up something like Alarums & Exuding sons within a year or few to discuss various kinds of mechanical underpinnings, conceptual tools, and writeups. And that’s all US-based. I have No Clue<tm> what was going in the same late ‘60s/early ‘70s era elsewhere. Charles Fort wrote that “we steam-engine when it’s steam-engine time”. I think it was that time for RPGs. [/QUOTE]
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Dave Arneson: Is He Underrated, or Overrated?
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