Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dave Noonan on his 4e Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 4093229" data-attributes="member: 3146"><p>The more the designers post about 3rd edition, the more I suspect that they are either deliberately obtuse or they didn't understand the game <em>as it is actually played outside Renton</em> at all. "Two EL 12s is only an EL 14." Well no kidding. And if your party is 12th level, it goes from being a cakewalk to being a moderately challenging fight. If your party is 10th level, it goes from a challenging fight to a climactic fight where there's a decent possibility a character or two might die. If your party is 8th level, it goes from a climactic fight to a stong possibility of a TPK--all depending upon the monsters and characters in question of course, but without assuming unusual conditions, that's the way it works. And it's exactly the way that the 3rd ediiton DMG said it works.</p><p></p><p>The only way I can see his comments making any sense at all is if:</p><p>1. His default 3rd edition encounter was actually EL=party level</p><p>2. His default 4th edition encounter is a challenging encounter</p><p></p><p>Now both of those make sense within the context of everything else I've heard about 4th edition, but that concept of 3rd edition doesn't resemble any adventure I've read, played, written, or run whether published by WotC or anyone else. Granted, a large portion of my experience is in Living Greyhawk format where the xp system writers have to use strongly encourages either a level+1/level +2/level +3 or level +2/level +2/level +2 three encounter module, but I've also played or run all of the fantastic locations products except for City of Peril, Red Hand of Doom, Expedition to the Demonweb Pits, Age of Worms up to the Alhaster mod, and Return to the Temple of Elemental Evil up to the crater ridge mines section and those all seemed to fit the default encounter level being party level+1 or party level +2 scenario. (The only published mod I've run that would fit the "most encounters at party level" formula is the new Dungeon Lost Caverns of Tsjocanth and I reduced the party's starting level from 11th to 9th for the mod and amped up the encounters in the first section (though I ran the second section more or less by the book) in order to make it interesting for my players).</p><p></p><p>[As an aside, I've actually found the CR/EL system to be a pretty good tool for estimating the difficulty of a fight as long as I don't go looking for ways to break it. Some monsters are simply mis CRed (arrow demons come to mind). Other monsters have powers that make them scale in very wonky manners (hezrou are the prime example of this--their blasphemy ability makes them completely unsuitable as a challenging encounter for lower level opponents or a part of a challenging encounter for equal level opponents, but once the players level exceeds the blasphemy caster level, they work fine). But as long as I keep away from the corner cases, it works quite well].</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4093229, member: 3146"] The more the designers post about 3rd edition, the more I suspect that they are either deliberately obtuse or they didn't understand the game [i]as it is actually played outside Renton[/i] at all. "Two EL 12s is only an EL 14." Well no kidding. And if your party is 12th level, it goes from being a cakewalk to being a moderately challenging fight. If your party is 10th level, it goes from a challenging fight to a climactic fight where there's a decent possibility a character or two might die. If your party is 8th level, it goes from a climactic fight to a stong possibility of a TPK--all depending upon the monsters and characters in question of course, but without assuming unusual conditions, that's the way it works. And it's exactly the way that the 3rd ediiton DMG said it works. The only way I can see his comments making any sense at all is if: 1. His default 3rd edition encounter was actually EL=party level 2. His default 4th edition encounter is a challenging encounter Now both of those make sense within the context of everything else I've heard about 4th edition, but that concept of 3rd edition doesn't resemble any adventure I've read, played, written, or run whether published by WotC or anyone else. Granted, a large portion of my experience is in Living Greyhawk format where the xp system writers have to use strongly encourages either a level+1/level +2/level +3 or level +2/level +2/level +2 three encounter module, but I've also played or run all of the fantastic locations products except for City of Peril, Red Hand of Doom, Expedition to the Demonweb Pits, Age of Worms up to the Alhaster mod, and Return to the Temple of Elemental Evil up to the crater ridge mines section and those all seemed to fit the default encounter level being party level+1 or party level +2 scenario. (The only published mod I've run that would fit the "most encounters at party level" formula is the new Dungeon Lost Caverns of Tsjocanth and I reduced the party's starting level from 11th to 9th for the mod and amped up the encounters in the first section (though I ran the second section more or less by the book) in order to make it interesting for my players). [As an aside, I've actually found the CR/EL system to be a pretty good tool for estimating the difficulty of a fight as long as I don't go looking for ways to break it. Some monsters are simply mis CRed (arrow demons come to mind). Other monsters have powers that make them scale in very wonky manners (hezrou are the prime example of this--their blasphemy ability makes them completely unsuitable as a challenging encounter for lower level opponents or a part of a challenging encounter for equal level opponents, but once the players level exceeds the blasphemy caster level, they work fine). But as long as I keep away from the corner cases, it works quite well]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dave Noonan on his 4e Playtest
Top