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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dave Noonan on his 4e Playtest
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<blockquote data-quote="Spatula" data-source="post: 4094620" data-attributes="member: 2198"><p>They both control "balanced" encounter design and xp rewards, so I don't see why not.</p><p></p><p>CR is XP; the only "intermediary" is the table in the DMG. Not that XP rewards have anything to do designing challenging encounters - that's more a concern of levelling speed. The difference between 4e and 3e here is that in 3e, the challenge level of a monster is a guesstimate done <em>after</em> the monster is created; in 4e, you decide on the monster's challenge level <em>first</em> and the game tells you how to create it.</p><p></p><p>3e is then less precise, but even so I haven't run across any out-and-out errors in WOTC published CR values. Inaccuracies IME stem from templates, advancing monsters more than a few HD (due to monster HD going up faster than CR), poor party composition (4e won't fix this), or DM/player mistakes - either tactical or in creating suboptimal characters (ditto).</p><p></p><p>4e has plenty of room for inaccurate challenge levels itself, depending on how tightly controlled a monsters' ability scores, attacks, special abilities, and movement capabilities are.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4094620, member: 2198"] They both control "balanced" encounter design and xp rewards, so I don't see why not. CR is XP; the only "intermediary" is the table in the DMG. Not that XP rewards have anything to do designing challenging encounters - that's more a concern of levelling speed. The difference between 4e and 3e here is that in 3e, the challenge level of a monster is a guesstimate done [i]after[/i] the monster is created; in 4e, you decide on the monster's challenge level [i]first[/i] and the game tells you how to create it. 3e is then less precise, but even so I haven't run across any out-and-out errors in WOTC published CR values. Inaccuracies IME stem from templates, advancing monsters more than a few HD (due to monster HD going up faster than CR), poor party composition (4e won't fix this), or DM/player mistakes - either tactical or in creating suboptimal characters (ditto). 4e has plenty of room for inaccurate challenge levels itself, depending on how tightly controlled a monsters' ability scores, attacks, special abilities, and movement capabilities are. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Dave Noonan on his 4e Playtest
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