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Dave's Rather Eclectic Attempt at a Steampunk Setting! (Long)
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<blockquote data-quote="Carnifex" data-source="post: 1123131" data-attributes="member: 227"><p>Well... that kinda depends on how you depict magic. Magic might be a force of nature, wielded by those who are <em>against</em> steam technology, like druids, which plays up a nature/technology conflict and also a magic/technology conflict. You might go completely the opposite direction and tie technology and magic together really strongly, such that arcane technologists engineer wierd meldings of the two. OR an arcane/tech animosity ala Arcanum, whereby the two actually interfere with each other - a powerful mage who gets on a train is likely to cause the steam engine to break down just by his near presence. These options keep high magic and steampunk flavour by connecting them together in odd ways.</p><p></p><p>Low magic means a grittier setting quite often - which could be well done with d20 Modern rules, since there'll then be less high-level magic flying around, among other things. If you don't have d20 Modern, then fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But be careful in reducing the casting power of spellcasting classes in case they end up underpowered. Or just make Arcane spellcasting classes Prestige Classes, that can only be accessed with enough ranks in Knowledge (Arcana or Occult or something). From this, you could then say that Experts, ie sages and academics of arcane lore, are the most common people to become spellcasters, though some seasoned adventurers who travel to far and exotic lands also learn enough occult lore to pick up a few spells.</p><p></p><p>And taking that diea further, if it's the Expert class which is the easiest route to spellcasting, and you say that its mostly academics and scholars who are going to fulfil the wizard skill prereqs, then you could amke magic a 'science', one studied by budding thaumaturges at Oxford university <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmm, I'm rapidly gaining ideas myself off this for a fantasy steampunk version of Victorian Britain, but my flow of inspiration has just been severed because dinner's ready <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 1123131, member: 227"] Well... that kinda depends on how you depict magic. Magic might be a force of nature, wielded by those who are [i]against[/i] steam technology, like druids, which plays up a nature/technology conflict and also a magic/technology conflict. You might go completely the opposite direction and tie technology and magic together really strongly, such that arcane technologists engineer wierd meldings of the two. OR an arcane/tech animosity ala Arcanum, whereby the two actually interfere with each other - a powerful mage who gets on a train is likely to cause the steam engine to break down just by his near presence. These options keep high magic and steampunk flavour by connecting them together in odd ways. Low magic means a grittier setting quite often - which could be well done with d20 Modern rules, since there'll then be less high-level magic flying around, among other things. If you don't have d20 Modern, then fine :p But be careful in reducing the casting power of spellcasting classes in case they end up underpowered. Or just make Arcane spellcasting classes Prestige Classes, that can only be accessed with enough ranks in Knowledge (Arcana or Occult or something). From this, you could then say that Experts, ie sages and academics of arcane lore, are the most common people to become spellcasters, though some seasoned adventurers who travel to far and exotic lands also learn enough occult lore to pick up a few spells. And taking that diea further, if it's the Expert class which is the easiest route to spellcasting, and you say that its mostly academics and scholars who are going to fulfil the wizard skill prereqs, then you could amke magic a 'science', one studied by budding thaumaturges at Oxford university :) Hmm, I'm rapidly gaining ideas myself off this for a fantasy steampunk version of Victorian Britain, but my flow of inspiration has just been severed because dinner's ready :D [/QUOTE]
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