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David Eddings' Belgariad and Mallorean- 3e campaign?
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<blockquote data-quote="Winterthorn" data-source="post: 499419" data-attributes="member: 1702"><p><strong>Imitation is the highest form of flattery...</strong></p><p></p><p>Hi... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>While the magic is a big issue to resolve in the Belgariad/Mallorean setting, I found I really liked the "world"! I think I prefer the Belgariad over the Mallorean--the former possessed the new wonder "feeling" on the first reading that the second series lacked...</p><p></p><p>Additionally the Belgariad left such a strong impression upon me with respect to the mix of colourful cultures that <em>I modeled my first homebrew setting on it</em>! I didn't copy the nations or geography, but I borrowed the cultural concepts, the setting style, and anything that would convey the "feel" of the Belgariad's setting--without directly copying... What an inspiration that series was for me at the time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>In 3E terms, the magic is rather high powered, yet only a very very small population of denizens have access to it... My first guess is that you'd have to define The Will & The Word as divine magic... Arcane magic seems quite weak in this setting, even though, it seems strongly associated with outsiders of duboius morality... I think a d20 treatment of this setting will require more than just a "plug-and-play" set-up!</p><p></p><p>Good luck, have fun! I remain ever curious on the results ya get... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>-W.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 499419, member: 1702"] [b]Imitation is the highest form of flattery...[/b] Hi... :) While the magic is a big issue to resolve in the Belgariad/Mallorean setting, I found I really liked the "world"! I think I prefer the Belgariad over the Mallorean--the former possessed the new wonder "feeling" on the first reading that the second series lacked... Additionally the Belgariad left such a strong impression upon me with respect to the mix of colourful cultures that [i]I modeled my first homebrew setting on it[/i]! I didn't copy the nations or geography, but I borrowed the cultural concepts, the setting style, and anything that would convey the "feel" of the Belgariad's setting--without directly copying... What an inspiration that series was for me at the time! :D In 3E terms, the magic is rather high powered, yet only a very very small population of denizens have access to it... My first guess is that you'd have to define The Will & The Word as divine magic... Arcane magic seems quite weak in this setting, even though, it seems strongly associated with outsiders of duboius morality... I think a d20 treatment of this setting will require more than just a "plug-and-play" set-up! Good luck, have fun! I remain ever curious on the results ya get... :D -W. [/QUOTE]
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David Eddings' Belgariad and Mallorean- 3e campaign?
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