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David Noonan on 4E "Cloudwatching" (Added Dave's newest comment from his blog)
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<blockquote data-quote="Glyfair" data-source="post: 3755992" data-attributes="member: 53"><p>Even if I believe you have proof of that, how is that even relevant? </p><p></p><p>Either the new games works for me and is worth buying, or doesn't work for me and isn't worth buying. The reason they decided to make the change shouldn't factor into my buying decision.</p><p></p><p></p><p></p><p>I think if you look at the general buzz out there, you'll see that more and more D&D players have been feeling dissatisfied with the system and have been actively looking for new systems because of thing in the system that don't work. Many that haven't done that have been trying to "fix" what isn't working. It's very hard when the things that don't work are a key part of the system.</p><p></p><p>Now, I agree that everything they are fixing isn't necessarily something that doesn't work for everyone. For example, I never had a problem with the CR system, but many others did. That doesn't mean I'm not open to a change that is better than the current CR system.</p><p></p><p>Then there are other things that weren't horrible, but were becoming a headache. The so called "Christmas tree effect" was one. I did find it very annoying that a high level wizard required a magic item to increase his INT to be effective. It takes away from the coolness of magic items when they aren't optional bits but required equipment. I It doesn't mean the game is unplayable because that effect is there. It does mean the game would be more fun is the problem is fixed.</p><p></p><p></p><p></p><p>It sort of is, but I'm sure we could argue all day on whether it's the "minimum of core d20 elements." If you listen to the GenCon interviews you'll have heard the designers say that their mandate was to improve the system, and not worry about keeping to the "sacred cows" of the old system (although they did consider which changes would be "too much).</p><p></p><p>There mandate wasn't to go out and make as many changes as possible. It was to not worry about how many changes would be necessary to improve the game.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3755992, member: 53"] Even if I believe you have proof of that, how is that even relevant? Either the new games works for me and is worth buying, or doesn't work for me and isn't worth buying. The reason they decided to make the change shouldn't factor into my buying decision. I think if you look at the general buzz out there, you'll see that more and more D&D players have been feeling dissatisfied with the system and have been actively looking for new systems because of thing in the system that don't work. Many that haven't done that have been trying to "fix" what isn't working. It's very hard when the things that don't work are a key part of the system. Now, I agree that everything they are fixing isn't necessarily something that doesn't work for everyone. For example, I never had a problem with the CR system, but many others did. That doesn't mean I'm not open to a change that is better than the current CR system. Then there are other things that weren't horrible, but were becoming a headache. The so called "Christmas tree effect" was one. I did find it very annoying that a high level wizard required a magic item to increase his INT to be effective. It takes away from the coolness of magic items when they aren't optional bits but required equipment. I It doesn't mean the game is unplayable because that effect is there. It does mean the game would be more fun is the problem is fixed. It sort of is, but I'm sure we could argue all day on whether it's the "minimum of core d20 elements." If you listen to the GenCon interviews you'll have heard the designers say that their mandate was to improve the system, and not worry about keeping to the "sacred cows" of the old system (although they did consider which changes would be "too much). There mandate wasn't to go out and make as many changes as possible. It was to not worry about how many changes would be necessary to improve the game. [/QUOTE]
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