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David Noonan on 4E "Cloudwatching" (Added Dave's newest comment from his blog)
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<blockquote data-quote="Raven Crowking" data-source="post: 3756188" data-attributes="member: 18280"><p>They are already "into" the system and would, therefore, be less likely to try it out in ways it was not designed for. Easy example: The CR System in 3.0 required adjusting in 3.5 because the designers/playtesters assumed that certain creatures would be used/fought in certain ways, and with a wider audience this proved not to be true. The adjustments included (1) changing some CRs, and (2) telling you how you were supposed to use some monsters.</p><p></p><p>The point of playtesting is to determine how the system works under multiple playstyles and from as widely divergent a test sample as possible, because that gives the best playtest possible.</p><p></p><p></p><p></p><p>If that was completely true, we wouldn't keep hearing how Kewl it is from WotC's playtesting.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3756188, member: 18280"] They are already "into" the system and would, therefore, be less likely to try it out in ways it was not designed for. Easy example: The CR System in 3.0 required adjusting in 3.5 because the designers/playtesters assumed that certain creatures would be used/fought in certain ways, and with a wider audience this proved not to be true. The adjustments included (1) changing some CRs, and (2) telling you how you were supposed to use some monsters. The point of playtesting is to determine how the system works under multiple playstyles and from as widely divergent a test sample as possible, because that gives the best playtest possible. If that was completely true, we wouldn't keep hearing how Kewl it is from WotC's playtesting. [/QUOTE]
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