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D&D Older Editions, OSR, & D&D Variants
David Noonan on 4E "Cloudwatching" (Added Dave's newest comment from his blog)
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<blockquote data-quote="Celebrim" data-source="post: 3759316" data-attributes="member: 4937"><p>I'm still working on 3.25. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Still, I understand your meaning well enough.</p><p></p><p>I'm still sticking behind this analogy:</p><p></p><p>3rd edition = 1st edition. Enduring game which will keep fans for decades.</p><p>3.5 = 1st edition post Unearthed Arcana. Basicly the same game, with some exciting new changes that in retrospect weren't always good for the game but were widely adopted anyway.</p><p>4th edition = 2nd edition. Largely internally driven change in the game's direction, feel, and mechanics which abandoned many aspects of the 1st edition experience and which had seemingly arbitrary changes (dropping paladins, for example) which almost noone outside of the company really wanted. Large numbers of fans simply ignored the changes except when they were obvious improvements (bards, dragons, for example) and continued to play 1e. Many other DMs simply left the system in disgust to look for something that was actually going in the direction that they felt the game needed to go.</p><p></p><p>I'm going to be really interested to see some polls come next year as to what percentage of DMs are actually planning to port thier campaigns. My guess right now is that it is about 50%. </p><p></p><p>And here is the clincher. The OGL/srd only makes sense as a business decision if you plan future editions of the game to be largely backwards compatible. </p><p></p><p>Unless they think (and have good reason to do so) that in a few years there will be no money to be made in pen and paper at all, the direction that they are going with 4e makes absolutely no sense to me even at the level of an economic decision.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3759316, member: 4937"] I'm still working on 3.25. ;) Still, I understand your meaning well enough. I'm still sticking behind this analogy: 3rd edition = 1st edition. Enduring game which will keep fans for decades. 3.5 = 1st edition post Unearthed Arcana. Basicly the same game, with some exciting new changes that in retrospect weren't always good for the game but were widely adopted anyway. 4th edition = 2nd edition. Largely internally driven change in the game's direction, feel, and mechanics which abandoned many aspects of the 1st edition experience and which had seemingly arbitrary changes (dropping paladins, for example) which almost noone outside of the company really wanted. Large numbers of fans simply ignored the changes except when they were obvious improvements (bards, dragons, for example) and continued to play 1e. Many other DMs simply left the system in disgust to look for something that was actually going in the direction that they felt the game needed to go. I'm going to be really interested to see some polls come next year as to what percentage of DMs are actually planning to port thier campaigns. My guess right now is that it is about 50%. And here is the clincher. The OGL/srd only makes sense as a business decision if you plan future editions of the game to be largely backwards compatible. Unless they think (and have good reason to do so) that in a few years there will be no money to be made in pen and paper at all, the direction that they are going with 4e makes absolutely no sense to me even at the level of an economic decision. [/QUOTE]
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David Noonan on 4E "Cloudwatching" (Added Dave's newest comment from his blog)
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