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David Noonan on D&D Complexity
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<blockquote data-quote="delericho" data-source="post: 3119382" data-attributes="member: 22424"><p>One other thing that adds a lot of complexity is durations measured in rounds, and generally a small number of rounds. Where only one or two such events apply at a time, this isn't so much of a problem, but once you get to high level, it's not uncommon for a character to have half a dozen buffs, effects or conditions in effect. And, since these were probably applied one per round by a spell-caster, and since each probably has a duration of one round per level, this means that they'll each wear off at a different time.</p><p></p><p>I wonder if perhaps it would be better to state the durations as 'one encounter' for most such effects, or 'one encounter or until discharged' for spells like Invisibility. You could also put a statement in the magic chapter of the PHB to the effect that "spells with a duration of one encounter, if cast outsider of the initiative sequence, last for five minutes".</p><p></p><p>That way, the DM can have his enemy spellcaster buff up before the fight, without having to work out exactly the order in which the spells are cast for maximum effect.</p></blockquote><p></p>
[QUOTE="delericho, post: 3119382, member: 22424"] One other thing that adds a lot of complexity is durations measured in rounds, and generally a small number of rounds. Where only one or two such events apply at a time, this isn't so much of a problem, but once you get to high level, it's not uncommon for a character to have half a dozen buffs, effects or conditions in effect. And, since these were probably applied one per round by a spell-caster, and since each probably has a duration of one round per level, this means that they'll each wear off at a different time. I wonder if perhaps it would be better to state the durations as 'one encounter' for most such effects, or 'one encounter or until discharged' for spells like Invisibility. You could also put a statement in the magic chapter of the PHB to the effect that "spells with a duration of one encounter, if cast outsider of the initiative sequence, last for five minutes". That way, the DM can have his enemy spellcaster buff up before the fight, without having to work out exactly the order in which the spells are cast for maximum effect. [/QUOTE]
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