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David Noonan on D&D Complexity
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<blockquote data-quote="Li Shenron" data-source="post: 3119497" data-attributes="member: 1465"><p>The biggest turn-off to mature players in my own experience, is that quantitative complexity invariably results in the weakening of other areas of the game.</p><p></p><p>The high-level spellcasters case is terrible: with all the spells a dragon or a wizard could cast, paired with their very high Int scores, should result in making them tremendously powerful adversaries, ready to face most of the possible threats.</p><p></p><p>But when a human DM has to roleplay them, it's all too common that she cannot remember all the spells available, and the villain is suddenly playing much below its own potential.</p><p></p><p>I've been a DM for years, and still I have to spend a lot of time in preparing a session to make sure the villains are going to be smart. Incidentally, playing monsters below their real strength also results in having to use higher-CR creatures, which is turns give the character a faster advancement, moving more quickly towards scenarios with more spells and more abilities <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> That is why I try to make sure to play my monsters smart, so that even when the CR is equal to the party's level, it is still a tough fight.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3119497, member: 1465"] The biggest turn-off to mature players in my own experience, is that quantitative complexity invariably results in the weakening of other areas of the game. The high-level spellcasters case is terrible: with all the spells a dragon or a wizard could cast, paired with their very high Int scores, should result in making them tremendously powerful adversaries, ready to face most of the possible threats. But when a human DM has to roleplay them, it's all too common that she cannot remember all the spells available, and the villain is suddenly playing much below its own potential. I've been a DM for years, and still I have to spend a lot of time in preparing a session to make sure the villains are going to be smart. Incidentally, playing monsters below their real strength also results in having to use higher-CR creatures, which is turns give the character a faster advancement, moving more quickly towards scenarios with more spells and more abilities :p That is why I try to make sure to play my monsters smart, so that even when the CR is equal to the party's level, it is still a tough fight. [/QUOTE]
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