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David Noonan on D&D Complexity
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<blockquote data-quote="delericho" data-source="post: 3119995" data-attributes="member: 22424"><p>Bah. Statting up a Great Wyrm Red Dragon can easily take in excess of an hour, especially if you want to make use of feats and spells from non-Core sources so that your pimped-out PCs don't simply walk all over it.</p><p></p><p>Said creature is likely to survive four rounds in combat.</p><p></p><p>Now, being an efficient sort, and generally very good at running fast and exciting combat, I can expect to run two or three such combats in a typical game session. Each encounter will require a similar amount of prep (actually, most will have more than one creature, and unless they're clones of one another that means more than four custom stat-blocks).</p><p></p><p>I would love to be able to put in four hours of prep time on every game session. I simply don't have the time to do so. What's more, in the time I <em>do</em> have available, I would rather focus on things like plot and characterisation, rather than just producing another uber-NPC for my PCs to fight.</p><p></p><p>Besides, I don't think it's unreasonable to complain that spending an hours prep-time for four rounds of action is a bad investment.</p></blockquote><p></p>
[QUOTE="delericho, post: 3119995, member: 22424"] Bah. Statting up a Great Wyrm Red Dragon can easily take in excess of an hour, especially if you want to make use of feats and spells from non-Core sources so that your pimped-out PCs don't simply walk all over it. Said creature is likely to survive four rounds in combat. Now, being an efficient sort, and generally very good at running fast and exciting combat, I can expect to run two or three such combats in a typical game session. Each encounter will require a similar amount of prep (actually, most will have more than one creature, and unless they're clones of one another that means more than four custom stat-blocks). I would love to be able to put in four hours of prep time on every game session. I simply don't have the time to do so. What's more, in the time I [I]do[/I] have available, I would rather focus on things like plot and characterisation, rather than just producing another uber-NPC for my PCs to fight. Besides, I don't think it's unreasonable to complain that spending an hours prep-time for four rounds of action is a bad investment. [/QUOTE]
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