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David Noonan on D&D Complexity
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<blockquote data-quote="ShinHakkaider" data-source="post: 3120218" data-attributes="member: 9213"><p>Here's the thing though, part of my prep time is laying out the dragons abilities and when theyre going to use them. Like I said before for me the BIG BATTLES are pretty much kitted out in some detail. There's usually enough leeway for me to change things up abit, but for the most part, I have a range of options set up. If I know that one of my PC's is going to be trying to dispel magic alot I have something set up for that, because I assume highly intelligent creature like a dragon who has probably survived MANY attempts on its life by adventurers, would have encountered these same tactics before. OR maybe it was scrying the PC's. OR maybe it used spies. There are a lot of things that factor into the end encounter and how it's played. The main thing is that I don't play the boss creature as if it's tactically defcient or stupid. Especially when I know what my players are capable of. The idea is to challenge my players, not specifically counter everymove that they make but make it interesting enough for them to realize that the big bad isnt just going to keel over after 2-3 rounds. </p><p></p><p>Alot of the stuff Noonan suggests doing is stuff I've been doing for a while now. Including making notes to not forget a creatures special abilities. That's just from years of DM'ing and playing where too many times I've forgotten something that could have prolonged or changed the course of a battle. Maybe it's a little easier for me than it is for some people or maybe it's not and I just have a system down either way it's not something that wrecks my enjoyment of the game.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3120218, member: 9213"] Here's the thing though, part of my prep time is laying out the dragons abilities and when theyre going to use them. Like I said before for me the BIG BATTLES are pretty much kitted out in some detail. There's usually enough leeway for me to change things up abit, but for the most part, I have a range of options set up. If I know that one of my PC's is going to be trying to dispel magic alot I have something set up for that, because I assume highly intelligent creature like a dragon who has probably survived MANY attempts on its life by adventurers, would have encountered these same tactics before. OR maybe it was scrying the PC's. OR maybe it used spies. There are a lot of things that factor into the end encounter and how it's played. The main thing is that I don't play the boss creature as if it's tactically defcient or stupid. Especially when I know what my players are capable of. The idea is to challenge my players, not specifically counter everymove that they make but make it interesting enough for them to realize that the big bad isnt just going to keel over after 2-3 rounds. Alot of the stuff Noonan suggests doing is stuff I've been doing for a while now. Including making notes to not forget a creatures special abilities. That's just from years of DM'ing and playing where too many times I've forgotten something that could have prolonged or changed the course of a battle. Maybe it's a little easier for me than it is for some people or maybe it's not and I just have a system down either way it's not something that wrecks my enjoyment of the game. [/QUOTE]
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